import type { Ped } from '../classes/Ped'; import { Vector3 } from '../types/Vector3'; import { int } from '../types/NativeAliases'; export declare class Telemetry { /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 */ static campSupplies(p0: any, p1: any, p2: any, p3: any, p4: any): void; /** * @param transactionId * @param animal * @param p2 * @param bSampled * @param bTranq */ static sample(transactionId: any, animal: any, p2: any, bSampled: any, bTranq: boolean): void; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static photo(p0: any, p1: any, p2: any, p3: any): void; /** * @param transactionId * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 * @param p6 */ static collect(transactionId: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void; /** * @returns p0; p1 */ static matchVote(): [number, number]; /** * @param herbType */ static herbPicked(herbType: string | number): void; /** * @param transactionId * @param p1 * @param p2 */ static setShopForTransaction(transactionId: int, p1: string | number, p2: string | number): void; /** * @param type * @returns items */ static animalSkinned(type: string | number): number; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 * @param p6 * @param p7 * @param p8 * @param p9 * @param p10 */ static moonshineBrew(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any, p10: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param centSalePrice */ static shopSell(p0: any, p1: any, p2: any, p3: any, centSalePrice: int): void; /** * @param p0 * @param transactionId */ static roleTrader(p0: any, transactionId: any): void; /** * @param p0 * @param p1 * @param p2 * @param quantity */ static craftItem(p0: any, p1: any, p2: any, quantity: any): void; /** * @returns transactionId; requestId */ static tryGetTelemetryIdFromTransactionId(): [boolean, number, number]; /** * @param p0 * @param p1 */ static missionIloOption(p0: any, p1: any): void; /** * @param p0 */ static roleBounty(p0: any): void; /** * Creation of the metric is related to attribute filling, i. e. at camp fires, when the ped is resting. * _TELEMETRY_C* - _TELEMETRY_P* */ static rpgGlobalCalculateAttributeCoreDelta(): void; /** * @param p0 * @param p1 * @param p2 */ static favorEmote(p0: any, p1: any, p2: any): void; /** * @param toggle */ static setIsFlow(toggle: boolean): void; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 * @param p6 */ static ambientVignette(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void; /** * @param p0 * @param p1 */ static missionOver(p0: any, p1: any): void; /** * @param couponItem * @param p1 */ static hubOffers(couponItem: any, p1: any): void; static clearTelemetryShopUi(): void; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static playerMenuPin(p0: any, p1: any, p2: any, p3: any): void; /** * @param p0 * @param p1 */ static honor(p0: any, p1: any): void; /** * @param ped */ static playerSpawned(ped: Ped): void; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static goldStore(p0: any, p1: any, p2: any, p3: any): void; /** * @param p0 * @param p1 * @param p2 */ static personalVehicleWagon(p0: any, p1: any, p2: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 * @param p6 * @param p7 * @param p8 * @param p9 */ static pokerOver(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void; /** * @param p0 */ static sleep(p0: any): void; /** * @param p0 * @param p1 * @param emote */ static emoteAddCategoryToSave(p0: any, p1: any, emote: string | number): void; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 */ static coupon(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static missionStarted(p0: any, p1: any, p2: any, p3: any): void; static gunLocker(): void; /** * @param p0 */ static campCreated(p0: any): void; /** * Returns false when transaction request is failing * * @returns requestId; transactionId */ static triggerTransactionRequest(): [boolean, number, number]; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static shopCutscene(p0: any, p1: any, p2: any, p3: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 */ static parleyFeud(p0: any, p1: any, p2: any, p3: any, p4: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 * @param p6 */ static netCamp(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void; /** * Note: this native was added in build 1491.50 * * @param linkID * @param type * @param contentId */ static N_0x6F5BC5C4EAB42B15(linkID: int, type: int, contentId: string): void; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static personalVehicleMount(p0: any, p1: any, p2: any, p3: any): void; static analyticsPlaytimeFreemodeEnd(): void; /** * @returns args */ static custom(): number; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 */ static fastTravel(p0: any, p1: any, p2: any, p3: any, p4: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static loot(p0: any, p1: any, p2: any, p3: any): void; /** * @param p0 */ static discoverable(p0: any): void; /** * @param transactionId * @param collectible * @param category * @param p3 * @param p4 * @param p5 * @param p6 */ static roleCollector(transactionId: any, collectible: any, category: any, p3: any, p4: any, p5: any, p6: any): void; /** * @returns data */ static bountyTarget(): number; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 */ static roleTokenTransaction(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any): void; /** * @returns p0; p1 */ static matchStarted(): [number, number]; /** * @param shopType * @param shopRegion * @param region * @param p3 * @param p4 * @param p5 */ static shopEntry(shopType: any, shopRegion: any, region: any, p3: any, p4: any, p5: any): void; /** * @param transactionId * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 * @param p6 * @param p7 * @param p8 * @param p9 */ static roleNaturalist(transactionId: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any, p9: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static hubNavigation(p0: any, p1: any, p2: any, p3: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static gangShares(p0: any, p1: any, p2: any, p3: any): void; /** * @param p0 * @param p1 * @param p2 */ static defensive(p0: any, p1: any, p2: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 * @param p6 */ static charCreator(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void; /** * @param p0 * @param p1 * @param p2 */ static missionCheckpoint(p0: any, p1: any, p2: any): void; static analyticsPlaytimeFreemodeStart(): void; /** * @param p0 * @param p1 */ static gameProgress(p0: any, p1: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static lobbyProgression(p0: any, p1: any, p2: any, p3: any): void; /** * _TELEMETRY_C* - _TELEMETRY_G* * * @param p0 * @param p1 * @param pos * @param reason */ static missionFailedToLaunch(p0: any, p1: any, pos: Vector3, reason: int): void; /** * @param p0 * @param p1 * @param p2 */ static introSkip(p0: any, p1: any, p2: any): void; /** * Works in MP only. * * @returns uuid */ static createUuid(): [boolean, number]; /** * @param p0 * @param transactionId */ static roleMoonshiner(p0: any, transactionId: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 * @param p6 */ static matchQueue(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any): void; /** * @param toggle */ static N_0xEC0BD8736DCAF841(toggle: boolean): void; /** * @param regionHash */ static region(regionHash: string | number): void; /** * @returns args */ static matchNomination(): number; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 */ static shopPurchase(p0: any, p1: any, p2: any, p3: any, p4: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 */ static matchOver(p0: any, p1: any, p2: any, p3: any, p4: any): void; /** * @param p0 * @param p1 */ static shopExit(p0: any, p1: any): void; static startGunLockerInteraction(): void; /** * @param p0 */ static gunLockerWeaponStored(p0: string | number): void; /** * @param transactionId * @param bountyAmount * @param ped * @param completionType * @param jailTimeServed * @param jailTimeLeft * @param posseRole */ static prison(transactionId: any, bountyAmount: any, ped: Ped, completionType: any, jailTimeServed: any, jailTimeLeft: any, posseRole: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static notoriety(p0: any, p1: any, p2: any, p3: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 * @param p4 * @param p5 * @param p6 * @param p7 * @param p8 */ static photoCam(p0: any, p1: any, p2: any, p3: any, p4: any, p5: any, p6: any, p7: any, p8: any): void; /** * @param p0 * @param p1 * @param p2 * @param p3 */ static menuNavigation(p0: any, p1: any, p2: any, p3: any): void; /** * @param p0 */ static gunLockerWeaponRemoved(p0: string | number): void; /** * @param transactionId * @param p1 * @param p2 * @param p3 * @param p4 * @param slotId * @param p6 * @param p7 * @param p8 */ static campDonate(transactionId: any, p1: any, p2: any, p3: any, p4: any, slotId: string | number, p6: string | number, p7: any, p8: boolean): void; } //# sourceMappingURL=Telemetry.d.ts.map