export { IHandle } from './types/IHandle'; export { Vector2 } from './types/Vector2'; export { Vector3 } from './types/Vector3'; export { Color } from './types/Color'; export { BufferedClass } from './types/BufferedClass'; export { eActionDisableFlags } from './enums/eActionDisableFlags'; export { eAddItemReason } from './enums/eAddItemReason'; export { eAmmoType } from './enums/eAmmoType'; export { eAnimalRarityLevel } from './enums/eAnimalRarityLevel'; export { eAttributeCore } from './enums/eAttributeCore'; export { eCarryingFlags } from './enums/eCarryingFlags'; export { eCrimeType } from './enums/eCrimeType'; export { eDispatchType } from './enums/eDispatchType'; export { eDoorId } from './enums/eDoorId'; export { eEnterExitVehicleFlags } from './enums/eEnterExitVehicleFlags'; export { eEulerRotationOrder } from './enums/eEulerRotationOrder'; export { eExplosionTag } from './enums/eExplosionTag'; export { eFleeStyle } from './enums/eFleeStyle'; export { eIkControlFlags } from './enums/eIkControlFlags'; export { eInventoryItemSound } from './enums/eInventoryItemSound'; export { eLookIntensity } from './enums/eLookIntensity'; export { eLookReturnAnimation } from './enums/eLookReturnAnimation'; export { eLootingFlags } from './enums/eLootingFlags'; export { eMetaPedExpressions } from './enums/eMetaPedExpressions'; export { eMotivationState } from './enums/eMotivationState'; export { ePedAttribute } from './enums/ePedAttribute'; export { ePedCombatAbility } from './enums/ePedCombatAbility'; export { ePedCombatMovement } from './enums/ePedCombatMovement'; export { ePedCombatRange } from './enums/ePedCombatRange'; export { ePedDamageCleanliness } from './enums/ePedDamageCleanliness'; export { ePedMood } from './enums/ePedMood'; export { ePedQuality } from './enums/ePedQuality'; export { ePedScriptConfigFlags } from './enums/ePedScriptConfigFlags'; export { ePlacementFlag } from './enums/ePlacementFlag'; export { eRagdollBlockingFlags } from './enums/eRagdollBlockingFlags'; export { eRemoveItemReason } from './enums/eRemoveItemReason'; export { eSavegameType } from './enums/eSavegameType'; export { eScenarioBlockingFlags } from './enums/eScenarioBlockingFlags'; export { eScriptedAnimFlags } from './enums/eScriptedAnimFlags'; export { eSessionFlags } from './enums/eSessionFlags'; export { eTargetingMode } from './enums/eTargetingMode'; export { eUIFeedChannel } from './enums/eUIFeedChannel'; export { eUiRpgStatusEffect } from './enums/eUiRpgStatusEffect'; export { eVehicleSeat } from './enums/eVehicleSeat'; export { eWeaponAttachPoint } from './enums/eWeaponAttachPoint'; export { eWeaponHash } from './enums/eWeaponHash'; export { naSpeechEventType } from './enums/naSpeechEventType'; export { HorsePeltIn } from './structs/HorsePeltIn'; export { HorsePeltOut } from './structs/HorsePeltOut'; export { AnimScene } from './classes/AnimScene'; export { BaseModel } from './classes/BaseModel'; export { BaseTask } from './classes/BaseTask'; export { Cam } from './classes/Cam'; export { Entity } from './classes/Entity'; export { Interior } from './classes/Interior'; export { ItemSet } from './classes/ItemSet'; export { Ped } from './classes/Ped'; export { PedModel } from './classes/PedModel'; export { PedTask } from './classes/PedTask'; export { PersChar } from './classes/PersChar'; export { Pickup } from './classes/Pickup'; export { Player } from './classes/Player'; export { Prop } from './classes/Prop'; export { PropSet } from './classes/PropSet'; export { Vehicle } from './classes/Vehicle'; export { VehicleModel } from './classes/VehicleModel'; export { VehicleTask } from './classes/VehicleTask'; export { Volume } from './classes/Volume'; export { Weapon } from './classes/Weapon'; export { Aicoverpoint } from './namespaces/Aicoverpoint'; export { Aitransport } from './namespaces/Aitransport'; export { Animscene } from './namespaces/Animscene'; export { Attribute } from './namespaces/Attribute'; export { Audio } from './namespaces/Audio'; export { Badsport } from './namespaces/Badsport'; export { Bounty } from './namespaces/Bounty'; export { Brain } from './namespaces/Brain'; export { Builtin } from './namespaces/Builtin'; export { CamStatics } from './namespaces/CamStatics'; export { Clock } from './namespaces/Clock'; export { Collection } from './namespaces/Collection'; export { Companion } from './namespaces/Companion'; export { Compapp } from './namespaces/Compapp'; export { Compendium } from './namespaces/Compendium'; export { Crashlog } from './namespaces/Crashlog'; export { Crew } from './namespaces/Crew'; export { Databinding } from './namespaces/Databinding'; export { Datafile } from './namespaces/Datafile'; export { Debug } from './namespaces/Debug'; export { Decorator } from './namespaces/Decorator'; export { Dlc } from './namespaces/Dlc'; export { EntityStatics } from './namespaces/EntityStatics'; export { Event } from './namespaces/Event'; export { Fire } from './namespaces/Fire'; export { Flock } from './namespaces/Flock'; export { Gang } from './namespaces/Gang'; export { GoogleAnalytics } from './namespaces/GoogleAnalytics'; export { Graphics } from './namespaces/Graphics'; export { Hud } from './namespaces/Hud'; export { Ik } from './namespaces/Ik'; export { Interaction } from './namespaces/Interaction'; export { InteriorStatics } from './namespaces/InteriorStatics'; export { Inventory } from './namespaces/Inventory'; export { Itemdatabase } from './namespaces/Itemdatabase'; export { Itemset } from './namespaces/Itemset'; export { Law } from './namespaces/Law'; export { Localization } from './namespaces/Localization'; export { Map } from './namespaces/Map'; export { Minigame } from './namespaces/Minigame'; export { Misc } from './namespaces/Misc'; export { Missiondata } from './namespaces/Missiondata'; export { Money } from './namespaces/Money'; export { Netshopping } from './namespaces/Netshopping'; export { Network } from './namespaces/Network'; export { Object } from './namespaces/Object'; export { Pad } from './namespaces/Pad'; export { Pathfind } from './namespaces/Pathfind'; export { PedStatics } from './namespaces/PedStatics'; export { Perschar } from './namespaces/Perschar'; export { Persistence } from './namespaces/Persistence'; export { Physics } from './namespaces/Physics'; export { PlayerStatics } from './namespaces/PlayerStatics'; export { Population } from './namespaces/Population'; export { Posse } from './namespaces/Posse'; export { Propset } from './namespaces/Propset'; export { Queue } from './namespaces/Queue'; export { Recording } from './namespaces/Recording'; export { Replay } from './namespaces/Replay'; export { Save } from './namespaces/Save'; export { Scripts } from './namespaces/Scripts'; export { Shapetest } from './namespaces/Shapetest'; export { Socialclub } from './namespaces/Socialclub'; export { Socialclubfeed } from './namespaces/Socialclubfeed'; export { Spactionproxy } from './namespaces/Spactionproxy'; export { Stats } from './namespaces/Stats'; export { Streaming } from './namespaces/Streaming'; export { Task } from './namespaces/Task'; export { Telemetry } from './namespaces/Telemetry'; export { Txd } from './namespaces/Txd'; export { Uiapps } from './namespaces/Uiapps'; export { Uidebug } from './namespaces/Uidebug'; export { Uievents } from './namespaces/Uievents'; export { Uifeed } from './namespaces/Uifeed'; export { Uilog } from './namespaces/Uilog'; export { Uipinning } from './namespaces/Uipinning'; export { Uistatemachine } from './namespaces/Uistatemachine'; export { Uistickyfeed } from './namespaces/Uistickyfeed'; export { Uitutorial } from './namespaces/Uitutorial'; export { Unlock } from './namespaces/Unlock'; export { VehicleStatics } from './namespaces/VehicleStatics'; export { Voice } from './namespaces/Voice'; export { VolumeStatics } from './namespaces/VolumeStatics'; export { Water } from './namespaces/Water'; export { WeaponStatics } from './namespaces/WeaponStatics'; export { Zone } from './namespaces/Zone'; //# sourceMappingURL=index.d.ts.map