import { WeaponComponentHash } from './WeaponComponentHash'; /*** * WeaponComponentHudStats * refer: https://github.com/citizenfx/fivem/blob/master/code/client/clrcore/External/Game.cs#L976 * [StructLayout(LayoutKind.Explicit, Size = 0x28)] * [SecuritySafeCritical] * internal struct UnsafeWeaponComponentHudStats * { * [FieldOffset(0x00)] private int hudDamage; * [FieldOffset(0x08)] private int hudSpeed; * [FieldOffset(0x10)] private int hudCapacity; * [FieldOffset(0x18)] private int hudAccuracy; * [FieldOffset(0x20)] private int hudRange; * */ export interface WeaponComponentHudStats { hudDamage: number; hudSpeed: number; hudCapacity: number; hudAccuracy: number; hudRange: number; } /** * Mapping of WeaponComponentHash -> WeaponComponentHudStats * */ export declare const WeaponComponentHudStats: Map;