import { AbstractUIMenuPanel, Menu } from '../'; import { Rectangle, Sprite, Text } from '../../'; import { BadgeStyle } from '../../../enums'; import { Color, LiteEvent, Point, Size } from '../../../utils'; export declare class UIMenuItem { static badgeToTextureDict(badge: BadgeStyle): string; static getBadgeSpriteWidthOffset(sprite: Sprite): number; static getBadgeSpriteHeightOffset(sprite: Sprite): number; static getBadgeSize(badge: BadgeStyle): Size; static defaultBackColor: Color; static defaultHighlightedBackColor: Color; static defaultHoveredBackColor: Color; static defaultForeColor: Color; static defaultHoveredForeColor: Color; static defaultHighlightedForeColor: Color; readonly id: string; enabled: boolean; selected: boolean; hovered: boolean; offset: Point; parent: Menu | undefined; readonly activated: LiteEvent; readonly panelActivated: LiteEvent; protected supportsDescription: boolean; protected supportsPanels: boolean; protected supportsLeftBadge: boolean; protected supportsRightBadge: boolean; protected supportsRightLabel: boolean; protected readonly rectangle: Rectangle; protected readonly text: Text; protected readonly selectedSprite: Sprite; protected readonly badgeLeft: Sprite; protected readonly badgeRight: Sprite; protected readonly labelText: Text; private _description; private _formattedDescription; private _backColor; private _highlightedBackColor; private _foreColor; private _highlightedForeColor; private _leftBadge; private _rightBadge; private _event; private _panels; constructor(text: string, description?: string); get Text(): string; set Text(value: string); get Description(): string; set Description(value: string); get FormattedDescription(): string; get BackColor(): Color; set BackColor(value: Color); get HighlightedBackColor(): Color; set HighlightedBackColor(value: Color); get ForeColor(): Color; set ForeColor(value: Color); get HighlightedForeColor(): Color; set HighlightedForeColor(value: Color); get LeftBadge(): BadgeStyle; set LeftBadge(value: BadgeStyle); get RightBadge(): BadgeStyle; set RightBadge(value: BadgeStyle); get RightLabel(): string; set RightLabel(value: string); get IsMouseInBounds(): boolean; get Panels(): AbstractUIMenuPanel[]; set Panels(value: AbstractUIMenuPanel[]); addPanel(panel: AbstractUIMenuPanel | AbstractUIMenuPanel[]): void; findPanelIndex(panel: AbstractUIMenuPanel): number; removePanel(panelOrIndex: AbstractUIMenuPanel | number): void; addEvent(event: string, ...args: unknown[]): void; fireEvent(): void; formatDescription(): void; badgeToTextureName(badge: BadgeStyle): string; badgeToColor(badge: BadgeStyle): Color; setVerticalPosition(y: number): void; draw(): void; }