/** * @license * Copyright 2022 Google LLC. All Rights Reserved. * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. * ============================================================================= */ /// /// export declare class TextureManager { private device; private numUsedTextures; private numFreeTextures; private freeTextures; private usedTextures; numBytesUsed: number; numBytesAllocated: number; constructor(device: GPUDevice); acquireTexture(width: number, height: number, format: GPUTextureFormat, usage: GPUTextureUsageFlags): GPUTexture; releaseTexture(texture: GPUTexture, width: number, height: number, format: GPUTextureFormat, usage: GPUTextureUsageFlags): void; getNumUsedTextures(): number; getNumFreeTextures(): number; dispose(): void; }