export declare const MAX_RADIUS = 52; export declare const MIN_RADIUS = 12; export declare const COASTLINE_WIDTH = 1.6; export declare const COASTLINE_OPACITY = 0.45; export declare const BORDER_WIDTH = 1.4; export declare const BORDER_OPACITY = 0.28; export declare const BUBBLE_RING_WIDTH = 4; export declare const SELECTION_RING_GAP = 10; export declare const SELECTION_RING_WIDTH = 6; export declare const MIN_HIT = 12; /** One bubble's center and radius, all in the generated viewBox's units. */ export interface GeoMapBubble { x: number; y: number; r: number; } /** * The bubble radius for `count` against the largest count on the map, in * viewBox units. AREA is the encoding, so the radius is proportional to the * square root of the share: doubling the count grows the disc's area by two, * not its width. The floor keeps a tiny (or zero, or malformed) count visible * as a place rather than vanishing, which is the one deliberate departure from * strict proportionality. */ export declare function bubbleRadius(count: number, max: number): number; //# sourceMappingURL=geo-map.bubbles.d.ts.map