/** * @module net/packets/outgoing */ import { Writer } from '../../writer'; import { Reader } from '../../reader'; import { PacketType } from '../../packet-type'; import { Packet } from '../../packet'; /** * Sent when the player inflicts a condition effect. */ export declare class SetConditionPacket implements Packet { type: PacketType; propagate: boolean; /** * The condition effect being conflicted. */ conditionEffect: number; /** * The duration of the conditin effect. */ conditionDuration: number; write(writer: Writer): void; read(reader: Reader): void; } //# sourceMappingURL=set-condition-packet.d.ts.map