/** * @module net/packets/outgoing */ import { Writer } from '../../writer'; import { Reader } from '../../reader'; import { PacketType } from '../../packet-type'; import { Packet } from '../../packet'; import { WorldPosData } from '../../data/world-pos-data'; /** * Sent when the player shoots a projectile. */ export declare class PlayerShootPacket implements Packet { type: PacketType; propagate: boolean; /** * The current client time. */ time: number; /** * The id of the bullet which was fired. */ bulletId: number; /** * The item id of the weapon used to fire the projectile. */ containerType: number; /** * The position at which the projectile was fired. */ startingPos: WorldPosData; /** * The angle at which the projectile was fired. */ angle: number; write(writer: Writer): void; read(reader: Reader): void; } //# sourceMappingURL=player-shoot-packet.d.ts.map