/** * @module net/packets/outgoing */ import { Writer } from '../../writer'; import { Reader } from '../../reader'; import { PacketType } from '../../packet-type'; import { Packet } from '../../packet'; /** * Sent when a non-destructable object, such as a tree, has been hit by a player. */ export declare class OtherHitPacket implements Packet { type: PacketType; propagate: boolean; /** * The current client time. */ time: number; /** * The id of the bullet which hit the object. */ bulletId: number; /** * The object id of player who fired the projectile which hit the object. */ objectId: number; /** * The object id of the object which was hit. */ targetId: number; write(writer: Writer): void; read(reader: Reader): void; } //# sourceMappingURL=other-hit-packet.d.ts.map