/** * @module net/packets/outgoing */ import { Writer } from '../../writer'; import { Reader } from '../../reader'; import { PacketType } from '../../packet-type'; import { Packet } from '../../packet'; /** * Sent to prompt the server to accept the connection of an account * and reply with a `MapInfoPacket`. */ export declare class HelloPacket implements Packet { type: PacketType; propagate: boolean; /** * The current build version of RotMG. */ buildVersion: string; /** * The id of the map to connect to. */ gameId: number; /** * The email of the account being used. */ guid: string; /** * The password of the account being used. */ password: string; /** * The client secret of the account being used. */ secret: string; /** * The key time of the `key` being used. */ keyTime: number; /** * The key of the map to connect to. */ key: number[]; /** * > Unknown. */ mapJSON: string; /** * > Unknown. */ entryTag: string; /** * > Unknown. */ gameNet: string; /** * > Unknown. */ gameNetUserId: string; /** * > Unknown. */ playPlatform: string; /** * > Unknown. */ platformToken: string; /** * > Unknown. */ userToken: string; write(writer: Writer): void; read(reader: Reader): void; } //# sourceMappingURL=hello-packet.d.ts.map