/** * @module net/packets/incoming */ import { Writer } from '../../writer'; import { Reader } from '../../reader'; import { PacketType } from '../../packet-type'; import { Packet } from '../../packet'; import { WorldPosData } from '../../data/world-pos-data'; /** * Received when another player shoots. */ export declare class ServerPlayerShootPacket implements Packet { type: PacketType; propagate: boolean; /** * The id of the bullet that was produced. */ bulletId: number; /** * The object id of the player who fired the projectile. */ ownerId: number; /** * The item id of the weapon used to fire the projectile. */ containerType: number; /** * The starting position of the projectile. */ startingPos: WorldPosData; /** * The angle at which the projectile was fired. */ angle: number; /** * The damage which will be dealt by the projectile. */ damage: number; read(reader: Reader): void; write(writer: Writer): void; } //# sourceMappingURL=server-player-shoot-packet.d.ts.map