export declare const wickVertexShader = "\n precision mediump float;\n\n attribute vec4 a_wick_color;\n attribute vec2 a_position;\n attribute vec2 a_center;\n attribute float a_height;\n\n varying vec4 v_color;\n \n uniform float u_candle_width;\n uniform vec2 u_resolution;\n\n void main() {\n vec2 center = a_center + vec2(u_candle_width / 2.0, 0);\n vec2 position = center + a_position * vec2(0, a_height) / 2.0;\n vec2 clipSpace = (position / u_resolution) * 2.0 - 1.0;\n\n v_color = a_wick_color;\n gl_Position = vec4(clipSpace * vec2(1, -1), 0, 1);\n }\n"; export declare const wickFragmentShader = "\n precision mediump float;\n\n varying vec4 v_color;\n\n void main() {\n gl_FragColor = v_color;\n }\n";