export interface BadgeClasses { /** Class name applied to the root element. */ root: string; /** Class name applied to the badge `span` element. */ badge: string; /** Class name applied to the badge `span` element if `anchorOrigin={{ 'top', 'right' }}`. */ anchorOriginTopRight: string; /** Class name applied to the badge `span` element if `anchorOrigin={{ 'bottom', 'right' }}`. */ anchorOriginBottomRight: string; /** Class name applied to the badge `span` element if `anchorOrigin={{ 'top', 'left' }}`. */ anchorOriginTopLeft: string; /** Class name applied to the badge `span` element if `anchorOrigin={{ 'bottom', 'left' }}`. */ anchorOriginBottomLeft: string; /** Class name applied to the badge `span` element if `color="primary"`. */ colorPrimary: string; /** Class name applied to the badge `span` element if `color="danger"`. */ colorDanger: string; /** Class name applied to the badge `span` element if `color="neutral"`. */ colorNeutral: string; /** Class name applied to the badge `span` element if `color="success"`. */ colorSuccess: string; /** Class name applied to the badge `span` element if `color="warning"`. */ colorWarning: string; /** Class name applied to the root element when color inversion is triggered. */ colorContext: string; /** State class applied to the badge `span` element if `invisible={true}`. */ invisible: string; /** State class applied to the badge `span` element if `location="inside"`. */ locationInside: string; /** State class applied to the badge `span` element if `location="outside"`. */ locationOutside: string; /** Class name applied to the badge `span` element if `size="sm"`. */ sizeSm: string; /** Class name applied to the badge `span` element if `size="md"`. */ sizeMd: string; /** Class name applied to the badge `span` element if `size="lg"`. */ sizeLg: string; /** Class name applied to the root element if `variant="plain"`. */ variantPlain: string; /** Class name applied to the badge `span` element if `variant="outlined"`. */ variantOutlined: string; /** Class name applied to the badge `span` element if `variant="soft"`. */ variantSoft: string; /** Class name applied to the badge `span` element if `variant="solid"`. */ variantSolid: string; } export type BadgeClassKey = keyof BadgeClasses; export declare function getBadgeUtilityClass(slot: string): string; declare const badgeClasses: BadgeClasses; export default badgeClasses;