/*! * Copyright (c) Microsoft Corporation. * Licensed under the MIT License. */ import { quat, vec3 } from 'gl-matrix'; export declare const cameraDefaults: { qModelRotation2d: quat; qModelRotation3d: import("gl-matrix").vec4; qCameraRotation2d: quat; qCameraRotation3d: quat; vCameraPosition: vec3; };