/** * PathRenderer - Encapsulates motion path rendering logic * * Extracted from PropTween to improve code organization. * PropTween still holds the data (for pooling), but rendering is delegated here. */ import type { PathPoint } from '../utils/PathParser'; interface PathRenderState { pathLUT: PathPoint[]; alignOffset: { x: number; y: number; }; pathOffset: { x: number; y: number; }; pathRotate: boolean; } /** * Render path position at given progress */ export declare function renderPath(target: Element, progress: number, state: PathRenderState): void; export {};