import { Random } from '../scenes'; /** * Get the random number generator for the current scene. **/ export declare function useRandom(): Random; /** * Get the random number generator for the given seed. * * @param seed - The seed for the generator. * @param fixed - Whether the seed should be fixed. Fixed seeds remain * the same even when the main scene seed changes. */ export declare function useRandom(seed: number, fixed?: boolean): Random; //# sourceMappingURL=useRandom.d.ts.map