/** * Describes the state of a scene. */ export declare enum SceneState { /** * The scene has just been created/reset. */ Initial = 0, /** * The scene has finished transitioning in. * * @remarks * Informs the Project that the previous scene is no longer necessary and can * be disposed of. */ AfterTransitionIn = 1, /** * The scene is ready to transition out. * * @remarks * Informs the project that the next scene can begin. * The {@link Scene.next} method will still be invoked until the next scene * enters {@link AfterTransitionIn}. */ CanTransitionOut = 2, /** * The scene has finished. * * @remarks * Invoking {@link Scene.next} won't have any effect. */ Finished = 3 } //# sourceMappingURL=SceneState.d.ts.map