/** * Shared color presets for the creature's interior. * * Canonical source — imported by all surfaces (web, desktop, mobile, spatial). * The InteriorColor shape matches @motebit/render-engine but is defined inline * here so the SDK stays Layer 0 with zero non-protocol deps. */ /** Interior color of the droplet creature — tint (glass absorption) + glow (emissive). */ export interface InteriorColor { tint: [number, number, number]; glow: [number, number, number]; } export declare const COLOR_PRESETS: Record; //# sourceMappingURL=color-presets.d.ts.map