import { Texture } from 'three'; import { GainMapMetadata, QuadRendererTextureOptions, TextureImageFormat } from '../../core'; /** * Parameters related to the display used for decoding */ export type GainmapDecodingParameters = { /** * The maximum available boost supported by a display, at a given point in time. * * @remarks * This value can change over time based on device settings and other factors, * such as ambient light conditions, or how many bright pixels are on the screen. * * Non Logarithmic space */ maxDisplayBoost: number; }; /** * Parameters for generic decoding */ export type DecodeParameters = { /** * A Texture containing the SDR Rendition */ sdr: Texture; /** * A Texture containing the GainMap recovery image */ gainMap: Texture; } & GainmapDecodingParameters & GainMapMetadata; /** * Parameters for decode function */ export type DecodeParametersWithRenderer = { /** * The renderer used to decode the GainMap */ renderer: TRenderer; /** * Options to use when creating the output renderTarget */ renderTargetOptions?: QuadRendererTextureOptions; } & DecodeParameters & GainmapDecodingParameters & GainMapMetadata;