export default DropModifier; /** * A `DropModifier` will "drop" (Remove from total calculations) dice from a roll. * * @see {@link KeepModifier} for the opposite of this modifier * * @extends KeepModifier */ declare class DropModifier extends KeepModifier { /** * Determine the start and end (end exclusive) range of rolls to drop. * * @param {RollResults} _results The results to drop from * * @returns {number[]} The min / max range to drop */ rangeToDrop(_results: RollResults): number[]; } import KeepModifier from "./KeepModifier.js";