export default DieActionValueError; /** * An error thrown when an invalid die action (e.g Exploding on a d1) occurs */ declare class DieActionValueError extends Error { /** * Create a `DieActionValueError` * * @param {StandardDice} die The die the action was on * @param {string|null} [action=null] The invalid action */ constructor(die: StandardDice, action?: string | null | undefined); action: string | null; die: StandardDice; }