import type { Geometry } from '../types'; export declare class GLBLoader { private loader; constructor(); /** * Load GLB file and convert to moicad Geometry format */ load(glbData: ArrayBuffer | string): Promise; /** * Extract and merge all geometries from GLTF scene */ private extractGeometry; /** * Merge multiple mesh geometries into one */ private mergeGeometries; /** * Compute vertex normals if not provided */ private computeVertexNormals; } //# sourceMappingURL=glb-loader.d.ts.map