import { MMLColor } from "../color"; import { MSphereProps, Sphere } from "../elements"; import { GraphicsAdapter } from "./GraphicsAdapter"; export declare abstract class SphereGraphics { constructor(element: Sphere); abstract enable(): void; abstract disable(): void; abstract getCollisionElement(): G["collisionType"] | null; abstract setRadius(width: number, mSphereProps: MSphereProps): void; abstract setColor(color: MMLColor, mSphereProps: MSphereProps): void; abstract setOpacity(opacity: number, mSphereProps: MSphereProps): void; abstract setCastShadows(castShadows: boolean, mSphereProps: MSphereProps): void; abstract dispose(): void; } //# sourceMappingURL=SphereGraphics.d.ts.map