/// import { EventEmitter } from 'events'; import { IMeta } from './interfaces/controls'; import { IGroup, IGroupData } from './interfaces/IGroup'; /** * A Group is a collection of participants. */ export declare class Group extends EventEmitter implements IGroup { groupID: string; sceneID: string; /** @deprecated etags are no longer used, you can always omit/ignore this */ etag: string; meta: IMeta; constructor(group: IGroupData); /** * Updates this group with new data from the server. */ update(data: IGroupData): void; destroy(): void; }