/// declare module "Animations/Enum" { /** * Specifies the animation function used by an Animation object. */ export type AnimationType = number; export namespace AnimationType { const Linear: number; const Power: number; const Exponential: number; const Circular: number; const BackBow: number; const Bounce: number; const Elastic: number; const Custom: number; } /** * Specifies the easing applied to an animation. */ export type EasingType = number; export namespace EasingType { const EaseIn: number; const EaseOut: number; const EaseInOut: number; const EaseOutIn: number; } } declare module "Animations/Events" { /** * @namespace MindFusion.Animations */ /** * @class Defines all events raised in the Animations namespace. */ export class Events { /** * Raised when an Animation is complete. * @type {String} * @summary A string containing the event name. */ static get animationComplete(): string; } } declare module "Animations/Animation" { /** * @class Represents an object that is used to animate diagram items on the canvas. */ export class Animation extends Disposable { /** * Initializes a new instance of the Animation class. * @constructor * @param {DiagramItem} item The diagram item to animate. * @param {Object} [options] An object used to specify various property values for the animation. * @param {Function} [onUpdateCallback] A callback function called on every animation tick. * @param {Function} [onCustomFunctionCallback] A callback function called when the animation type is set to Custom. */ constructor(item: any, options?: any, onUpdateCallback?: Function, onCustomFunctionCallback?: Function); /** * The DiagramItem associated with this animation. * @type {DiagramItem} */ item: any; set duration(arg: number); /** * Gets or sets the duration of the animation function in milliseconds. * @type {Number} * @summary The duration of the animation. The default value is 1000. */ get duration(): number; set fromValue(arg: any); /** * Gets or sets the initial value of the property that will be animated. * @type {Object} * @summary The initial value. */ get fromValue(): any; set toValue(arg: any); /** * Gets or sets the target value of the property that will be animated. * @type {Object} * @summary The target value. */ get toValue(): any; set animationType(arg: number); /** * Gets or sets the type of the animation. * @type {AnimationType} * @summary A member of the AnimationType enumeration. */ get animationType(): number; set param(arg: any); /** * Gets or sets an optional value passed to the animation function. * @type {Object} * @summary The optional parameter. The default value is null. */ get param(): any; set easingType(arg: number); /** * Gets or sets the easing type of the animation. * @type {EasingType} * @summary A member of the EasingType enumeration. */ get easingType(): number; set repeat(arg: boolean); /** * Gets or sets a value indicating whether to restart the animation after it completes. * @type {Boolean} * @summary true to loop the animation, or false otherwise. The default value is false. */ get repeat(): boolean; set reverse(arg: boolean); /** * Gets or sets a value indicating whether to swap the from and to values after an animation loop completes. * @type {Boolean} * @summary true to reverse the animation, or false otherwise. The default value is false. */ get reverse(): boolean; loopCounter: number; onUpdateDelegate: (animation: any, animationDelta: any) => any; onCustomFunctionDelegate: (progress: any, prm: any) => any; set repeatCount(arg: number); /** * Gets or sets a value indicating how many times to repeat the animation. * @type {Number} * @summary A number specifying the repeat count. */ get repeatCount(): number; keepLastValue: any; elapsedTime: number; _progress: number; animationId: any; dispose(): void; /** * Starts or resumes the animation. */ start(): void; startTimeStamp: number; /** * Stops the animation. */ stop(): void; /** * Indicates whether the animation is currently running. * @type {Boolean} * @summary true if animation currently in progress, or false otherwise. */ get isRunning(): boolean; /** * Gets the progress of the current animation iteration. * @type {Number} * @summary Animation progress in 0-1 range. */ get progress(): number; animationProgress(progress: any): any; onCustomFunction(progress: any, prm: any): any; easeIn(progress: any): any; easeOut(progress: any): number; easeInOut(progress: any): number; easeOutIn(progress: any): number; update(): void; onUpdate(animation: any, animationDelta: any): void; onComplete(): void; floatValue(value: any): any; _duration: any; _fromValue: any; _toValue: any; _animationType: any; _param: any; _easingType: any; _repeat: any; _repeatCount: any; _reverse: any; /** * Raised when an Animation is complete. * @event animationComplete * @type {EventDispatcher} * @property {Animation} sender * @property {EventArgs} args */ get animationComplete(): EventDispatcher; _animationComplete: EventDispatcher; } export namespace Animation { const requestAnimationFrame: any; const cancelAnimationFrame: any; } import { Disposable } from "@mindfusion/controls"; import { EventDispatcher } from "@mindfusion/controls"; } declare module "@mindfusion/animations" { export { Animation } from "Animations/Animation"; export { AnimationType } from "Animations/Enum"; export { EasingType } from "Animations/Enum"; export { Events } from "Animations/Events"; }