// SPDX-License-Identifier: GPL-3.0-or-later // This program is free software: you can redistribute it and/or modify // it under the terms of the GNU General Public License as published by // the Free Software Foundation, either version 3 of the License, or // (at your option) any later version. // This program is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU General Public License for more details. // You should have received a copy of the GNU General Public License // along with this program. If not, see . pragma solidity ^0.8.0; /** * @title FixedPoint * @dev Math library to operate with fixed point values with 18 decimals */ library FixedPoint { // 1 in fixed point value: 18 decimal places uint256 internal constant ONE = 1e18; /** * @dev Multiplication overflow */ error FixedPointMulOverflow(uint256 a, uint256 b); /** * @dev Division by zero */ error FixedPointZeroDivision(); /** * @dev Division internal error */ error FixedPointDivInternal(uint256 a, uint256 aInflated); /** * @dev Multiplies two fixed point numbers rounding down */ function mulDown(uint256 a, uint256 b) internal pure returns (uint256) { unchecked { uint256 product = a * b; if (a != 0 && product / a != b) revert FixedPointMulOverflow(a, b); return product / ONE; } } /** * @dev Multiplies two fixed point numbers rounding up */ function mulUp(uint256 a, uint256 b) internal pure returns (uint256) { unchecked { uint256 product = a * b; if (a != 0 && product / a != b) revert FixedPointMulOverflow(a, b); return product == 0 ? 0 : (((product - 1) / ONE) + 1); } } /** * @dev Divides two fixed point numbers rounding down */ function divDown(uint256 a, uint256 b) internal pure returns (uint256) { unchecked { if (b == 0) revert FixedPointZeroDivision(); if (a == 0) return 0; uint256 aInflated = a * ONE; if (aInflated / a != ONE) revert FixedPointDivInternal(a, aInflated); return aInflated / b; } } /** * @dev Divides two fixed point numbers rounding up */ function divUp(uint256 a, uint256 b) internal pure returns (uint256) { unchecked { if (b == 0) revert FixedPointZeroDivision(); if (a == 0) return 0; uint256 aInflated = a * ONE; if (aInflated / a != ONE) revert FixedPointDivInternal(a, aInflated); return ((aInflated - 1) / b) + 1; } } }