/*! * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. */ import { Payloads } from '../../internal'; import { CollisionData, CollisionEventType, Guid, TriggerEventType, QuaternionLike, Vector3Like } from '../..'; import { PhysicsBridgeTransformUpdate, PhysicsUploadServerTransformsUpdate } from '../../actor/physics/physicsBridge'; /** * @hidden * App to engine. Send a rigidbody command */ export declare type RigidBodyCommands = Payloads.Payload & { type: 'rigidbody-commands'; actorId: Guid; commandPayloads: Payloads.Payload[]; }; /** * @hidden * App to engine. Move position of rigidbody */ export declare type RigidBodyMovePosition = Payloads.Payload & { type: 'rigidbody-move-position'; position: Partial; }; /** * @hidden * App to engine. Move rotation of rigidbody */ export declare type RigidBodyMoveRotation = Payloads.Payload & { type: 'rigidbody-move-rotation'; rotation: QuaternionLike; }; /** * @hidden * App to engine. Add force rigidbody command */ export declare type RigidBodyAddForce = Payloads.Payload & { type: 'rigidbody-add-force'; force: Partial; }; /** * @hidden * App to engine. Add force at position rigidbody command */ export declare type RigidBodyAddForceAtPosition = Payloads.Payload & { type: 'rigidbody-add-force-at-position'; force: Partial; position: Partial; }; /** * @hidden * App to engine. Add force rigidbody command */ export declare type RigidBodyAddTorque = Payloads.Payload & { type: 'rigidbody-add-torque'; torque: Partial; }; /** * @hidden * App to engine. Add force at position rigidbody command */ export declare type RigidBodyAddRelativeTorque = Payloads.Payload & { type: 'rigidbody-add-relative-torque'; relativeTorque: Partial; }; /** * @hidden * Engine to app. Collision event data from engine after a collision has occured. */ export declare type CollisionEventRaised = Payloads.Payload & { type: 'collision-event-raised'; actorId: Guid; eventType: CollisionEventType; collisionData: CollisionData; }; /** * @hidden * Engine to app. Trigger event data from engine after a trigger event has occured. */ export declare type TriggerEventRaised = Payloads.Payload & { type: 'trigger-event-rasied'; actorId: Guid; eventType: TriggerEventType; otherActorId: Guid; }; export declare type PhysicsBridgeUpdate = Payloads.Payload & { type: 'physicsbridge-transforms-update'; transforms: Partial; }; export declare type PhysicsUploadServerUpdate = Payloads.Payload & { type: 'physicsbridge-server-transforms-upload'; physicsTranformServer: Partial; }; //# sourceMappingURL=physics.d.ts.map