/*! * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. */ import { Actor, Guid, Vector3 } from "../.."; /** * The collision handler to be called when a collision event occurs. * @param data The collision data associated with the collision. */ export declare type CollisionHandler = (data: CollisionData) => void; /** * The trigger handler to be called whan an actor has entered or exited * a trigger volume. * @param otherActor The other actor that has entered the trigger volume. */ export declare type TriggerHandler = (otherActor: Actor) => void; /** * The collision state for the collsion event. */ export declare type CollisionEventState = 'enter' | 'exit'; /** * The point of contact for a collision. */ export interface ContactPoint { normal: Vector3; point: Vector3; separation: number; } /** * The collision data collected when a collision occurs. */ export interface CollisionData { otherActorId: Guid; otherActor?: Actor; contacts: ContactPoint[]; impulse: Vector3; relativeVelocity: Vector3; } /** * The layer that the collider should be assigned to. */ //# sourceMappingURL=collision.d.ts.map