/** * Options for signaling an entity. * * @remarks * Signals are one-way (fire-and-forget) messages sent to entities. * The signalTime option allows scheduling a signal for future delivery. */ export interface SignalEntityOptions { /** * The time at which to signal the entity. * If not specified, the signal is delivered immediately. */ readonly signalTime?: Date; } /** * Options for calling an entity (request/response). * * @remarks * Currently empty, reserved for future extensibility. * Keeping this interface so we can ship with options in the API * and add properties later without breaking changes. */ export interface CallEntityOptions { }