/** * Copyright (c) Microsoft Corporation. All rights reserved. * Licensed under the MIT License. */ import { MessageFactory, TurnContext } from '@microsoft/agents-hosting' import { Choice, ChoiceFactory, ChoiceFactoryOptions } from '../choices' import { Dialog } from '../dialog' import { DialogContext } from '../dialogContext' import { DialogInstance } from '../dialogInstance' import { DialogTurnResult } from '../dialogTurnResult' import { DialogReason } from '../dialogReason' import { DialogEvent } from '../dialogEvent' import { Activity, ActivityTypes, InputHints } from '@microsoft/agents-activity' /** * Controls the way that choices for a {@link ChoicePrompt} or yes/no options for a {@link ConfirmPrompt} are * presented to a user. */ export enum ListStyle { /** * Don't include any choices for prompt. */ none, /** * Automatically select the appropriate style for the current channel. */ auto, /** * Add choices to prompt as an inline list. */ inline, /** * Add choices to prompt as a numbered list. */ list, /** * Add choices to prompt as suggested actions. */ suggestedAction, /** * Add choices to prompt as a HeroCard with buttons. */ heroCard, } /** * Basic configuration options supported by all prompts. */ export interface PromptOptions { /** * (Optional) Initial prompt to send the user. */ prompt?: string | Activity; /** * (Optional) Retry prompt to send the user. */ retryPrompt?: string | Activity; /** * (Optional) List of choices associated with the prompt. */ choices?: (string | Choice)[]; /** * (Optional) Property that can be used to override or set the value of ChoicePrompt.Style * when the prompt is executed using DialogContext.prompt. */ style?: ListStyle; /** * (Optional) Additional validation rules to pass the prompts validator routine. */ validations?: object; /** * The locale to be use for recognizing the utterance. */ recognizeLanguage?: string; } /** * Result returned by a prompts recognizer function. * * @param T Type of value being recognized. */ export interface PromptRecognizerResult { /** * If `true` the user's utterance was successfully recognized and `value` contains the * recognized result. */ succeeded: boolean; /** * Value that was recognized if `succeeded` is `true`. */ value?: T; } /** * Function signature for providing a custom prompt validator. * * @param T Type of recognizer result being validated. * @param prompt Contextual information containing the recognizer result and original options passed to the prompt. * * @remarks * The validator should be an asynchronous function that returns `true` if * `prompt.recognized.value` is valid and the prompt should end. * * > [!NOTE] * > If the validator returns `false` the prompts default re-prompt logic will be run unless the * > validator sends a custom re-prompt to the user using `prompt.context.sendActivity()`. In that * > case the prompts default re-prompt logic will not be run. * * @example * ```typescript * type PromptValidator = (prompt: PromptValidatorContext) => Promise; * ``` * */ export type PromptValidator = (prompt: PromptValidatorContext) => Promise /** * Contextual information passed to a custom `PromptValidator`. * * @param T Type of recognizer result being validated. */ export interface PromptValidatorContext { /** * The context for the current turn of conversation with the user. * * @remarks * The validator can use this to re-prompt the user. * */ readonly context: TurnContext; /** * Result returned from the prompts recognizer function. * * @remarks * The {@link PromptRecognizerResult.succeeded | recognized.succeeded} field can be checked to determine of the recognizer found * anything and then the value can be retrieved from {@link PromptRecognizerResult.value | recognized.value}. * */ readonly recognized: PromptRecognizerResult; /** * A dictionary of values persisted for each conversational turn while the prompt is active. * * @remarks * The validator can use this to persist things like turn counts or other state information. * */ readonly state: object; /** * Original set of options passed to the prompt by the calling dialog. * * @remarks * The validator can extend this interface to support additional prompt options. * */ readonly options: PromptOptions; /** * A count of the number of times the prompt has been executed. * * A number indicating how many times the prompt was invoked (starting at 1 for the first time it was invoked). * */ readonly attemptCount: number; } /** * Base class for all prompts. * * @param T Type of value being returned by the prompts recognizer function. */ export abstract class Prompt extends Dialog { /** * Creates a new Prompt instance. * * @param dialogId Unique ID of the prompt within its parent {@link DialogSet} or {@link ComponentDialog}. * @param validator (Optional) custom validator used to provide additional validation and re-prompting logic for the prompt. */ protected constructor ( dialogId: string, private validator?: PromptValidator ) { super(dialogId) } /** * Called when a prompt dialog is pushed onto the dialog stack and is being activated. * * @param dialogContext The DialogContext for the current * turn of the conversation. * @param options Optional. PromptOptions, * additional information to pass to the prompt being started. * @returns A `Promise` representing the asynchronous operation. * * @remarks * If the task is successful, the result indicates whether the prompt is still * active after the turn has been processed by the prompt. * */ async beginDialog (dialogContext: DialogContext, options: PromptOptions): Promise { // Ensure prompts have input hint set const opt: Partial = { ...options } if (opt.prompt && typeof opt.prompt === 'object' && typeof opt.prompt.inputHint !== 'string') { opt.prompt.inputHint = InputHints.ExpectingInput } if (opt.retryPrompt && typeof opt.retryPrompt === 'object' && typeof opt.retryPrompt.inputHint !== 'string') { opt.retryPrompt.inputHint = InputHints.ExpectingInput } // Initialize prompt state const state: PromptState = dialogContext.activeDialog.state as PromptState state.options = opt state.state = {} // Send initial prompt await this.onPrompt(dialogContext.context, state.state, state.options, false) return Dialog.EndOfTurn } /** * Called when a prompt dialog is the active dialog and the user replied with a new activity. * * @param dialogContext The DialogContext for the current turn of conversation. * @returns A `Promise` representing the asynchronous operation. * * @remarks * If the task is successful, the result indicates whether the dialog is still * active after the turn has been processed by the dialog. * The prompt generally continues to receive the user's replies until it accepts the * user's reply as valid input for the prompt. * */ async continueDialog (dialogContext: DialogContext): Promise { // Don't do anything for non-message activities if (dialogContext.context.activity.type !== ActivityTypes.Message) { return Dialog.EndOfTurn } // Are we being continued after an interruption? // - The stepCount will be 1 or more if we're running in the context of an AdaptiveDialog // and we're coming back from an interruption. const stepCount = dialogContext.state.getValue('turn.stepCount') if (typeof stepCount === 'number' && stepCount > 0) { // re-prompt and then end await this.repromptDialog(dialogContext.context, dialogContext.activeDialog) return Dialog.EndOfTurn } // Perform base recognition const state: PromptState = dialogContext.activeDialog.state as PromptState const recognized: PromptRecognizerResult = await this.onRecognize(dialogContext.context, state.state, state.options) // Validate the return value let isValid = false if (this.validator) { if (state.state['attemptCount'] === undefined) { state.state['attemptCount'] = 0 } isValid = await this.validator({ context: dialogContext.context, recognized, state: state.state, options: state.options, attemptCount: ++state.state['attemptCount'], }) } else if (recognized.succeeded) { isValid = true } // Return recognized value or re-prompt if (isValid) { return await dialogContext.endDialog(recognized.value) } else { if (!dialogContext.context.responded) { await this.onPrompt(dialogContext.context, state.state, state.options, true) } return Dialog.EndOfTurn } } /** * Called before an event is bubbled to its parent. * * @param dialogContext The DialogContext for the current turn of conversation. * @param event DialogEvent, the event being raised. * @returns Whether the event is handled by the current dialog and further processing should stop. * * @remarks * This is a good place to perform interception of an event as returning `true` will prevent * any further bubbling of the event to the dialogs parents and will also prevent any child * dialogs from performing their default processing. * */ protected async onPreBubbleEvent (dialogContext: DialogContext, event: DialogEvent): Promise { if (event.name === 'activityReceived' && dialogContext.context.activity.type === ActivityTypes.Message) { // Perform base recognition const state: PromptState = dialogContext.activeDialog.state as PromptState const recognized: PromptRecognizerResult = await this.onRecognize( dialogContext.context, state.state, state.options ) return recognized.succeeded } return false } /** * Called when a prompt dialog resumes being the active dialog on the dialog stack, such as * when the previous active dialog on the stack completes. * * @param dialogContext The DialogContext for the current turn of the conversation. * @param _reason An enum indicating why the dialog resumed. * @param _result Optional, value returned from the previous dialog on the stack. * The type of the value returned is dependent on the previous dialog. * @returns A Promise representing the asynchronous operation. * * @remarks * If the task is successful, the result indicates whether the dialog is still * active after the turn has been processed by the dialog. * */ async resumeDialog (dialogContext: DialogContext, _reason: DialogReason, _result?: any): Promise { // Prompts are typically leaf nodes on the stack but the dev is free to push other dialogs // on top of the stack which will result in the prompt receiving an unexpected call to // resumeDialog() when the pushed on dialog ends. // To avoid the prompt prematurely ending we need to implement this method and // simply re-prompt the user. await this.repromptDialog(dialogContext.context, dialogContext.activeDialog) return Dialog.EndOfTurn } /** * Called when a prompt dialog has been requested to re-prompt the user for input. * * @param context TurnContext, context for the current * turn of conversation with the user. * @param instance DialogInstance, the instance * of the dialog on the stack. * @returns A `Promise` representing the asynchronous operation. */ async repromptDialog (context: TurnContext, instance: DialogInstance): Promise { const state: PromptState = instance.state as PromptState await this.onPrompt(context, state.state, state.options, false) } /** * Called anytime the derived class should send the user a prompt. * * @param context Context for the current turn of conversation with the user. * @param state Additional state being persisted for the prompt. * @param options Options that the prompt was started with in the call to `DialogContext.prompt()`. * @param isRetry If `true` the users response wasn't recognized and the re-prompt should be sent. */ protected abstract onPrompt ( context: TurnContext, state: object, options: PromptOptions, isRetry: boolean, ): Promise /** * Called to recognize an utterance received from the user. * * @param context Context for the current turn of conversation with the user. * @param state Additional state being persisted for the prompt. * @param options Options that the prompt was started with in the call to `DialogContext.prompt()`. * * @remarks * The Prompt class filters out non-message activities so its safe to assume that the users * utterance can be retrieved from `context.activity.text`. */ protected abstract onRecognize ( context: TurnContext, state: object, options: PromptOptions, ): Promise> /** * Helper function to compose an output activity containing a set of choices. * * @param prompt The prompt to append the users choices to. * @param channelId ID of the channel the prompt is being sent to. * @param choices List of choices to append. * @param style Configured style for the list of choices. * @param options (Optional) options to configure the underlying ChoiceFactory call. * @param conversationType (Optional) the type of the conversation. * @returns The composed activity ready to send to the user. */ protected appendChoices ( prompt: string | Activity, channelId: string, choices: (string | Choice)[], style: ListStyle, options?: ChoiceFactoryOptions, conversationType?: string ): Activity { // Get base prompt text (if any) let text = '' if (typeof prompt === 'string') { text = prompt } else if (prompt && prompt.text) { text = prompt.text } // Create temporary msg let msg: Activity switch (style) { case ListStyle.inline: msg = ChoiceFactory.inline(choices, text, undefined, options) break case ListStyle.list: msg = ChoiceFactory.list(choices, text, undefined, options) break case ListStyle.suggestedAction: msg = ChoiceFactory.suggestedActions(choices, text) break case ListStyle.heroCard: msg = ChoiceFactory.heroCard(choices, text) break case ListStyle.none: msg = MessageFactory.text(text) break default: msg = ChoiceFactory.forChannel(channelId, choices, text, undefined, options, conversationType) break } // Update prompt with text, actions and attachments if (typeof prompt === 'object') { // Clone the prompt Activity as to not modify the original prompt. prompt = JSON.parse(JSON.stringify(prompt)) as Activity prompt.text = msg.text if ( msg.suggestedActions && Array.isArray(msg.suggestedActions.actions) && msg.suggestedActions.actions.length > 0 ) { prompt.suggestedActions = msg.suggestedActions } if (msg.attachments) { if (prompt.attachments) { prompt.attachments = prompt.attachments.concat(msg.attachments) } else { prompt.attachments = msg.attachments } } return prompt } else { msg.inputHint = InputHints.ExpectingInput return msg } } } /** * @private */ interface PromptState { state: any; options: PromptOptions; }