import { n as MicroDatum } from "../../interactive-C4bxY0ip.js"; import { i as DiceStrings, n as DicePipsProps } from "../../index-CqGSDEPO2.js"; //#region src/charts/dice-pips/client.d.ts interface InteractiveDicePipsProps extends DicePipsProps { /** Announce face changes through a polite region (default true). */ live?: boolean; strings?: DiceStrings; /** * Opt-in entrance motion (default `false`): the face pops in (fade + scale) * when the chart first mounts client-side — a whole-svg animation, so it * never collides with the per-roll pip pop-in this entry already drives. * Inert on the server and on hydrated server HTML; `prefers-reduced-motion` * always wins. */ animate?: boolean; /** * The active (hovered / keyboard-focused) unit changed. The pips are ONE face, * so this fires once with `{ index: 0, … }` on pointer enter or focus and once * with `null` when that clears — never repeatedly while the pointer moves * inside the glyph, and never twice when hover and focus overlap. */ onActive?: ((datum: MicroDatum | null) => void) | undefined; /** Click/tap or Enter/Space — `{ index: 0, value: the face count }`. */ onSelect?: ((datum: MicroDatum | null) => void) | undefined; } declare function DicePips(props: InteractiveDicePipsProps): React.ReactNode; //#endregion export { DicePips, InteractiveDicePipsProps };