import type { PixelPoint } from './hit-test'; export declare const HANDLE_RADIUS = 5; export declare const HANDLE_HIT_RADIUS = 10; /** Render a circular handle at a pixel position */ export declare function renderHandle(ctx: CanvasRenderingContext2D, pos: PixelPoint, color: string, active?: boolean): void; /** Check if a mouse position hits a handle */ export declare function hitTestHandle(mouse: PixelPoint, handlePos: PixelPoint): boolean;