/* Autogenerated file. Do not edit manually. */ /* tslint:disable */ /* eslint-disable */ import { ethers, EventFilter, Signer, BigNumber, BigNumberish, PopulatedTransaction, BaseContract, ContractTransaction, Overrides, PayableOverrides, CallOverrides, } from "ethers"; import { BytesLike } from "@ethersproject/bytes"; import { Listener, Provider } from "@ethersproject/providers"; import { FunctionFragment, EventFragment, Result } from "@ethersproject/abi"; import type { TypedEventFilter, TypedEvent, TypedListener } from "./common"; interface IFaultDisputeGameInterface extends ethers.utils.Interface { functions: { "addLocalData(uint256,uint256,uint256)": FunctionFragment; "attack(bytes32,uint256,bytes32)": FunctionFragment; "createdAt()": FunctionFragment; "defend(bytes32,uint256,bytes32)": FunctionFragment; "extraData()": FunctionFragment; "gameCreator()": FunctionFragment; "gameData()": FunctionFragment; "gameType()": FunctionFragment; "getNumToResolve(uint256)": FunctionFragment; "initialize()": FunctionFragment; "l1Head()": FunctionFragment; "l2BlockNumber()": FunctionFragment; "resolve()": FunctionFragment; "resolveClaim(uint256,uint256)": FunctionFragment; "resolvedAt()": FunctionFragment; "rootClaim()": FunctionFragment; "startingBlockNumber()": FunctionFragment; "startingOutputRoot()": FunctionFragment; "startingRootHash()": FunctionFragment; "status()": FunctionFragment; "step(uint256,bool,bytes,bytes)": FunctionFragment; }; encodeFunctionData( functionFragment: "addLocalData", values: [BigNumberish, BigNumberish, BigNumberish] ): string; encodeFunctionData( functionFragment: "attack", values: [BytesLike, BigNumberish, BytesLike] ): string; encodeFunctionData(functionFragment: "createdAt", values?: undefined): string; encodeFunctionData( functionFragment: "defend", values: [BytesLike, BigNumberish, BytesLike] ): string; encodeFunctionData(functionFragment: "extraData", values?: undefined): string; encodeFunctionData( functionFragment: "gameCreator", values?: undefined ): string; encodeFunctionData(functionFragment: "gameData", values?: undefined): string; encodeFunctionData(functionFragment: "gameType", values?: undefined): string; encodeFunctionData( functionFragment: "getNumToResolve", values: [BigNumberish] ): string; encodeFunctionData( functionFragment: "initialize", values?: undefined ): string; encodeFunctionData(functionFragment: "l1Head", values?: undefined): string; encodeFunctionData( functionFragment: "l2BlockNumber", values?: undefined ): string; encodeFunctionData(functionFragment: "resolve", values?: undefined): string; encodeFunctionData( functionFragment: "resolveClaim", values: [BigNumberish, BigNumberish] ): string; encodeFunctionData( functionFragment: "resolvedAt", values?: undefined ): string; encodeFunctionData(functionFragment: "rootClaim", values?: undefined): string; encodeFunctionData( functionFragment: "startingBlockNumber", values?: undefined ): string; encodeFunctionData( functionFragment: "startingOutputRoot", values?: undefined ): string; encodeFunctionData( functionFragment: "startingRootHash", values?: undefined ): string; encodeFunctionData(functionFragment: "status", values?: undefined): string; encodeFunctionData( functionFragment: "step", values: [BigNumberish, boolean, BytesLike, BytesLike] ): string; decodeFunctionResult( functionFragment: "addLocalData", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "attack", data: BytesLike): Result; decodeFunctionResult(functionFragment: "createdAt", data: BytesLike): Result; decodeFunctionResult(functionFragment: "defend", data: BytesLike): Result; decodeFunctionResult(functionFragment: "extraData", data: BytesLike): Result; decodeFunctionResult( functionFragment: "gameCreator", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "gameData", data: BytesLike): Result; decodeFunctionResult(functionFragment: "gameType", data: BytesLike): Result; decodeFunctionResult( functionFragment: "getNumToResolve", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "initialize", data: BytesLike): Result; decodeFunctionResult(functionFragment: "l1Head", data: BytesLike): Result; decodeFunctionResult( functionFragment: "l2BlockNumber", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "resolve", data: BytesLike): Result; decodeFunctionResult( functionFragment: "resolveClaim", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "resolvedAt", data: BytesLike): Result; decodeFunctionResult(functionFragment: "rootClaim", data: BytesLike): Result; decodeFunctionResult( functionFragment: "startingBlockNumber", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "startingOutputRoot", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "startingRootHash", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "status", data: BytesLike): Result; decodeFunctionResult(functionFragment: "step", data: BytesLike): Result; events: { "Move(uint256,bytes32,address)": EventFragment; "Resolved(uint8)": EventFragment; }; getEvent(nameOrSignatureOrTopic: "Move"): EventFragment; getEvent(nameOrSignatureOrTopic: "Resolved"): EventFragment; } export type MoveEvent = TypedEvent< [BigNumber, string, string] & { parentIndex: BigNumber; claim: string; claimant: string; } >; export type ResolvedEvent = TypedEvent<[number] & { status: number }>; export class IFaultDisputeGame extends BaseContract { connect(signerOrProvider: Signer | Provider | string): this; attach(addressOrName: string): this; deployed(): Promise; listeners, EventArgsObject>( eventFilter?: TypedEventFilter ): Array>; off, EventArgsObject>( eventFilter: TypedEventFilter, listener: TypedListener ): this; on, EventArgsObject>( eventFilter: TypedEventFilter, listener: TypedListener ): this; once, EventArgsObject>( eventFilter: TypedEventFilter, listener: TypedListener ): this; removeListener, EventArgsObject>( eventFilter: TypedEventFilter, listener: TypedListener ): this; removeAllListeners, EventArgsObject>( eventFilter: TypedEventFilter ): this; listeners(eventName?: string): Array; off(eventName: string, listener: Listener): this; on(eventName: string, listener: Listener): this; once(eventName: string, listener: Listener): this; removeListener(eventName: string, listener: Listener): this; removeAllListeners(eventName?: string): this; queryFilter, EventArgsObject>( event: TypedEventFilter, fromBlockOrBlockhash?: string | number | undefined, toBlock?: string | number | undefined ): Promise>>; interface: IFaultDisputeGameInterface; functions: { addLocalData( _ident: BigNumberish, _execLeafIdx: BigNumberish, _partOffset: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; attack( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; createdAt( overrides?: CallOverrides ): Promise<[BigNumber] & { createdAt_: BigNumber }>; defend( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; extraData( overrides?: CallOverrides ): Promise<[string] & { extraData_: string }>; gameCreator( overrides?: CallOverrides ): Promise<[string] & { creator_: string }>; gameData( overrides?: CallOverrides ): Promise< [number, string, string] & { gameType_: number; rootClaim_: string; extraData_: string; } >; gameType( overrides?: CallOverrides ): Promise<[number] & { gameType_: number }>; getNumToResolve( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise<[BigNumber] & { numRemainingChildren_: BigNumber }>; initialize( overrides?: PayableOverrides & { from?: string | Promise } ): Promise; l1Head(overrides?: CallOverrides): Promise<[string] & { l1Head_: string }>; l2BlockNumber( overrides?: CallOverrides ): Promise<[BigNumber] & { l2BlockNumber_: BigNumber }>; resolve( overrides?: Overrides & { from?: string | Promise } ): Promise; resolveClaim( _claimIndex: BigNumberish, _numToResolve: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; resolvedAt( overrides?: CallOverrides ): Promise<[BigNumber] & { resolvedAt_: BigNumber }>; rootClaim( overrides?: CallOverrides ): Promise<[string] & { rootClaim_: string }>; startingBlockNumber( overrides?: CallOverrides ): Promise<[BigNumber] & { startingBlockNumber_: BigNumber }>; startingOutputRoot( overrides?: CallOverrides ): Promise< [string, BigNumber] & { startingRoot_: string; l2BlockNumber_: BigNumber } >; startingRootHash( overrides?: CallOverrides ): Promise<[string] & { startingRootHash_: string }>; status(overrides?: CallOverrides): Promise<[number] & { status_: number }>; step( _claimIndex: BigNumberish, _isAttack: boolean, _stateData: BytesLike, _proof: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; }; addLocalData( _ident: BigNumberish, _execLeafIdx: BigNumberish, _partOffset: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; attack( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; createdAt(overrides?: CallOverrides): Promise; defend( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; extraData(overrides?: CallOverrides): Promise; gameCreator(overrides?: CallOverrides): Promise; gameData( overrides?: CallOverrides ): Promise< [number, string, string] & { gameType_: number; rootClaim_: string; extraData_: string; } >; gameType(overrides?: CallOverrides): Promise; getNumToResolve( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; initialize( overrides?: PayableOverrides & { from?: string | Promise } ): Promise; l1Head(overrides?: CallOverrides): Promise; l2BlockNumber(overrides?: CallOverrides): Promise; resolve( overrides?: Overrides & { from?: string | Promise } ): Promise; resolveClaim( _claimIndex: BigNumberish, _numToResolve: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; resolvedAt(overrides?: CallOverrides): Promise; rootClaim(overrides?: CallOverrides): Promise; startingBlockNumber(overrides?: CallOverrides): Promise; startingOutputRoot( overrides?: CallOverrides ): Promise< [string, BigNumber] & { startingRoot_: string; l2BlockNumber_: BigNumber } >; startingRootHash(overrides?: CallOverrides): Promise; status(overrides?: CallOverrides): Promise; step( _claimIndex: BigNumberish, _isAttack: boolean, _stateData: BytesLike, _proof: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; callStatic: { addLocalData( _ident: BigNumberish, _execLeafIdx: BigNumberish, _partOffset: BigNumberish, overrides?: CallOverrides ): Promise; attack( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: CallOverrides ): Promise; createdAt(overrides?: CallOverrides): Promise; defend( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: CallOverrides ): Promise; extraData(overrides?: CallOverrides): Promise; gameCreator(overrides?: CallOverrides): Promise; gameData( overrides?: CallOverrides ): Promise< [number, string, string] & { gameType_: number; rootClaim_: string; extraData_: string; } >; gameType(overrides?: CallOverrides): Promise; getNumToResolve( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; initialize(overrides?: CallOverrides): Promise; l1Head(overrides?: CallOverrides): Promise; l2BlockNumber(overrides?: CallOverrides): Promise; resolve(overrides?: CallOverrides): Promise; resolveClaim( _claimIndex: BigNumberish, _numToResolve: BigNumberish, overrides?: CallOverrides ): Promise; resolvedAt(overrides?: CallOverrides): Promise; rootClaim(overrides?: CallOverrides): Promise; startingBlockNumber(overrides?: CallOverrides): Promise; startingOutputRoot( overrides?: CallOverrides ): Promise< [string, BigNumber] & { startingRoot_: string; l2BlockNumber_: BigNumber } >; startingRootHash(overrides?: CallOverrides): Promise; status(overrides?: CallOverrides): Promise; step( _claimIndex: BigNumberish, _isAttack: boolean, _stateData: BytesLike, _proof: BytesLike, overrides?: CallOverrides ): Promise; }; filters: { "Move(uint256,bytes32,address)"( parentIndex?: BigNumberish | null, claim?: BytesLike | null, claimant?: string | null ): TypedEventFilter< [BigNumber, string, string], { parentIndex: BigNumber; claim: string; claimant: string } >; Move( parentIndex?: BigNumberish | null, claim?: BytesLike | null, claimant?: string | null ): TypedEventFilter< [BigNumber, string, string], { parentIndex: BigNumber; claim: string; claimant: string } >; "Resolved(uint8)"( status?: BigNumberish | null ): TypedEventFilter<[number], { status: number }>; Resolved( status?: BigNumberish | null ): TypedEventFilter<[number], { status: number }>; }; estimateGas: { addLocalData( _ident: BigNumberish, _execLeafIdx: BigNumberish, _partOffset: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; attack( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; createdAt(overrides?: CallOverrides): Promise; defend( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; extraData(overrides?: CallOverrides): Promise; gameCreator(overrides?: CallOverrides): Promise; gameData(overrides?: CallOverrides): Promise; gameType(overrides?: CallOverrides): Promise; getNumToResolve( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; initialize( overrides?: PayableOverrides & { from?: string | Promise } ): Promise; l1Head(overrides?: CallOverrides): Promise; l2BlockNumber(overrides?: CallOverrides): Promise; resolve( overrides?: Overrides & { from?: string | Promise } ): Promise; resolveClaim( _claimIndex: BigNumberish, _numToResolve: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; resolvedAt(overrides?: CallOverrides): Promise; rootClaim(overrides?: CallOverrides): Promise; startingBlockNumber(overrides?: CallOverrides): Promise; startingOutputRoot(overrides?: CallOverrides): Promise; startingRootHash(overrides?: CallOverrides): Promise; status(overrides?: CallOverrides): Promise; step( _claimIndex: BigNumberish, _isAttack: boolean, _stateData: BytesLike, _proof: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; }; populateTransaction: { addLocalData( _ident: BigNumberish, _execLeafIdx: BigNumberish, _partOffset: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; attack( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; createdAt(overrides?: CallOverrides): Promise; defend( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; extraData(overrides?: CallOverrides): Promise; gameCreator(overrides?: CallOverrides): Promise; gameData(overrides?: CallOverrides): Promise; gameType(overrides?: CallOverrides): Promise; getNumToResolve( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; initialize( overrides?: PayableOverrides & { from?: string | Promise } ): Promise; l1Head(overrides?: CallOverrides): Promise; l2BlockNumber(overrides?: CallOverrides): Promise; resolve( overrides?: Overrides & { from?: string | Promise } ): Promise; resolveClaim( _claimIndex: BigNumberish, _numToResolve: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; resolvedAt(overrides?: CallOverrides): Promise; rootClaim(overrides?: CallOverrides): Promise; startingBlockNumber( overrides?: CallOverrides ): Promise; startingOutputRoot( overrides?: CallOverrides ): Promise; startingRootHash(overrides?: CallOverrides): Promise; status(overrides?: CallOverrides): Promise; step( _claimIndex: BigNumberish, _isAttack: boolean, _stateData: BytesLike, _proof: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; }; }