/* Autogenerated file. Do not edit manually. */ /* tslint:disable */ /* eslint-disable */ import { ethers, EventFilter, Signer, BigNumber, BigNumberish, PopulatedTransaction, BaseContract, ContractTransaction, Overrides, PayableOverrides, CallOverrides, } from "ethers"; import { BytesLike } from "@ethersproject/bytes"; import { Listener, Provider } from "@ethersproject/providers"; import { FunctionFragment, EventFragment, Result } from "@ethersproject/abi"; import type { TypedEventFilter, TypedEvent, TypedListener } from "./common"; interface FaultDisputeGameInterface extends ethers.utils.Interface { functions: { "absolutePrestate()": FunctionFragment; "addLocalData(uint256,uint256,uint256)": FunctionFragment; "attack(bytes32,uint256,bytes32)": FunctionFragment; "challengeRootL2Block((uint256,bytes32,uint256,uint256,bytes),bytes)": FunctionFragment; "claimCredit(address)": FunctionFragment; "claimData(uint256)": FunctionFragment; "claimDataLen()": FunctionFragment; "claims(bytes32)": FunctionFragment; "clockExtension()": FunctionFragment; "createdAt()": FunctionFragment; "credit(address)": FunctionFragment; "defend(bytes32,uint256,bytes32)": FunctionFragment; "extraData()": FunctionFragment; "gameCreator()": FunctionFragment; "gameData()": FunctionFragment; "gameType()": FunctionFragment; "getChallengerDuration(uint256)": FunctionFragment; "getNumToResolve(uint256)": FunctionFragment; "getRequiredBond(uint128)": FunctionFragment; "initialize()": FunctionFragment; "l1Head()": FunctionFragment; "l2BlockNumber()": FunctionFragment; "l2BlockNumberChallenged()": FunctionFragment; "l2BlockNumberChallenger()": FunctionFragment; "l2ChainId()": FunctionFragment; "maxClockDuration()": FunctionFragment; "maxGameDepth()": FunctionFragment; "move(bytes32,uint256,bytes32,bool)": FunctionFragment; "resolutionCheckpoints(uint256)": FunctionFragment; "resolve()": FunctionFragment; "resolveClaim(uint256,uint256)": FunctionFragment; "resolvedAt()": FunctionFragment; "resolvedSubgames(uint256)": FunctionFragment; "rootClaim()": FunctionFragment; "scc()": FunctionFragment; "splitDepth()": FunctionFragment; "startingBlockNumber()": FunctionFragment; "startingOutputRoot()": FunctionFragment; "startingRootHash()": FunctionFragment; "status()": FunctionFragment; "step(uint256,bool,bytes,bytes)": FunctionFragment; "subgames(uint256,uint256)": FunctionFragment; "version()": FunctionFragment; "vm()": FunctionFragment; "weth()": FunctionFragment; }; encodeFunctionData( functionFragment: "absolutePrestate", values?: undefined ): string; encodeFunctionData( functionFragment: "addLocalData", values: [BigNumberish, BigNumberish, BigNumberish] ): string; encodeFunctionData( functionFragment: "attack", values: [BytesLike, BigNumberish, BytesLike] ): string; encodeFunctionData( functionFragment: "challengeRootL2Block", values: [ { batchIndex: BigNumberish; batchRoot: BytesLike; batchSize: BigNumberish; prevTotalElements: BigNumberish; extraData: BytesLike; }, BytesLike ] ): string; encodeFunctionData(functionFragment: "claimCredit", values: [string]): string; encodeFunctionData( functionFragment: "claimData", values: [BigNumberish] ): string; encodeFunctionData( functionFragment: "claimDataLen", values?: undefined ): string; encodeFunctionData(functionFragment: "claims", values: [BytesLike]): string; encodeFunctionData( functionFragment: "clockExtension", values?: undefined ): string; encodeFunctionData(functionFragment: "createdAt", values?: undefined): string; encodeFunctionData(functionFragment: "credit", values: [string]): string; encodeFunctionData( functionFragment: "defend", values: [BytesLike, BigNumberish, BytesLike] ): string; encodeFunctionData(functionFragment: "extraData", values?: undefined): string; encodeFunctionData( functionFragment: "gameCreator", values?: undefined ): string; encodeFunctionData(functionFragment: "gameData", values?: undefined): string; encodeFunctionData(functionFragment: "gameType", values?: undefined): string; encodeFunctionData( functionFragment: "getChallengerDuration", values: [BigNumberish] ): string; encodeFunctionData( functionFragment: "getNumToResolve", values: [BigNumberish] ): string; encodeFunctionData( functionFragment: "getRequiredBond", values: [BigNumberish] ): string; encodeFunctionData( functionFragment: "initialize", values?: undefined ): string; encodeFunctionData(functionFragment: "l1Head", values?: undefined): string; encodeFunctionData( functionFragment: "l2BlockNumber", values?: undefined ): string; encodeFunctionData( functionFragment: "l2BlockNumberChallenged", values?: undefined ): string; encodeFunctionData( functionFragment: "l2BlockNumberChallenger", values?: undefined ): string; encodeFunctionData(functionFragment: "l2ChainId", values?: undefined): string; encodeFunctionData( functionFragment: "maxClockDuration", values?: undefined ): string; encodeFunctionData( functionFragment: "maxGameDepth", values?: undefined ): string; encodeFunctionData( functionFragment: "move", values: [BytesLike, BigNumberish, BytesLike, boolean] ): string; encodeFunctionData( functionFragment: "resolutionCheckpoints", values: [BigNumberish] ): string; encodeFunctionData(functionFragment: "resolve", values?: undefined): string; encodeFunctionData( functionFragment: "resolveClaim", values: [BigNumberish, BigNumberish] ): string; encodeFunctionData( functionFragment: "resolvedAt", values?: undefined ): string; encodeFunctionData( functionFragment: "resolvedSubgames", values: [BigNumberish] ): string; encodeFunctionData(functionFragment: "rootClaim", values?: undefined): string; encodeFunctionData(functionFragment: "scc", values?: undefined): string; encodeFunctionData( functionFragment: "splitDepth", values?: undefined ): string; encodeFunctionData( functionFragment: "startingBlockNumber", values?: undefined ): string; encodeFunctionData( functionFragment: "startingOutputRoot", values?: undefined ): string; encodeFunctionData( functionFragment: "startingRootHash", values?: undefined ): string; encodeFunctionData(functionFragment: "status", values?: undefined): string; encodeFunctionData( functionFragment: "step", values: [BigNumberish, boolean, BytesLike, BytesLike] ): string; encodeFunctionData( functionFragment: "subgames", values: [BigNumberish, BigNumberish] ): string; encodeFunctionData(functionFragment: "version", values?: undefined): string; encodeFunctionData(functionFragment: "vm", values?: undefined): string; encodeFunctionData(functionFragment: "weth", values?: undefined): string; decodeFunctionResult( functionFragment: "absolutePrestate", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "addLocalData", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "attack", data: BytesLike): Result; decodeFunctionResult( functionFragment: "challengeRootL2Block", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "claimCredit", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "claimData", data: BytesLike): Result; decodeFunctionResult( functionFragment: "claimDataLen", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "claims", data: BytesLike): Result; decodeFunctionResult( functionFragment: "clockExtension", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "createdAt", data: BytesLike): Result; decodeFunctionResult(functionFragment: "credit", data: BytesLike): Result; decodeFunctionResult(functionFragment: "defend", data: BytesLike): Result; decodeFunctionResult(functionFragment: "extraData", data: BytesLike): Result; decodeFunctionResult( functionFragment: "gameCreator", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "gameData", data: BytesLike): Result; decodeFunctionResult(functionFragment: "gameType", data: BytesLike): Result; decodeFunctionResult( functionFragment: "getChallengerDuration", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "getNumToResolve", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "getRequiredBond", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "initialize", data: BytesLike): Result; decodeFunctionResult(functionFragment: "l1Head", data: BytesLike): Result; decodeFunctionResult( functionFragment: "l2BlockNumber", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "l2BlockNumberChallenged", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "l2BlockNumberChallenger", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "l2ChainId", data: BytesLike): Result; decodeFunctionResult( functionFragment: "maxClockDuration", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "maxGameDepth", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "move", data: BytesLike): Result; decodeFunctionResult( functionFragment: "resolutionCheckpoints", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "resolve", data: BytesLike): Result; decodeFunctionResult( functionFragment: "resolveClaim", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "resolvedAt", data: BytesLike): Result; decodeFunctionResult( functionFragment: "resolvedSubgames", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "rootClaim", data: BytesLike): Result; decodeFunctionResult(functionFragment: "scc", data: BytesLike): Result; decodeFunctionResult(functionFragment: "splitDepth", data: BytesLike): Result; decodeFunctionResult( functionFragment: "startingBlockNumber", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "startingOutputRoot", data: BytesLike ): Result; decodeFunctionResult( functionFragment: "startingRootHash", data: BytesLike ): Result; decodeFunctionResult(functionFragment: "status", data: BytesLike): Result; decodeFunctionResult(functionFragment: "step", data: BytesLike): Result; decodeFunctionResult(functionFragment: "subgames", data: BytesLike): Result; decodeFunctionResult(functionFragment: "version", data: BytesLike): Result; decodeFunctionResult(functionFragment: "vm", data: BytesLike): Result; decodeFunctionResult(functionFragment: "weth", data: BytesLike): Result; events: { "Move(uint256,bytes32,address)": EventFragment; "Resolved(uint8)": EventFragment; "SlashingFailed(address,bytes)": EventFragment; }; getEvent(nameOrSignatureOrTopic: "Move"): EventFragment; getEvent(nameOrSignatureOrTopic: "Resolved"): EventFragment; getEvent(nameOrSignatureOrTopic: "SlashingFailed"): EventFragment; } export type MoveEvent = TypedEvent< [BigNumber, string, string] & { parentIndex: BigNumber; claim: string; claimant: string; } >; export type ResolvedEvent = TypedEvent<[number] & { status: number }>; export type SlashingFailedEvent = TypedEvent< [string, string] & { intendedRecipient: string; reason: string } >; export class FaultDisputeGame extends BaseContract { connect(signerOrProvider: Signer | Provider | string): this; attach(addressOrName: string): this; deployed(): Promise; listeners, EventArgsObject>( eventFilter?: TypedEventFilter ): Array>; off, EventArgsObject>( eventFilter: TypedEventFilter, listener: TypedListener ): this; on, EventArgsObject>( eventFilter: TypedEventFilter, listener: TypedListener ): this; once, EventArgsObject>( eventFilter: TypedEventFilter, listener: TypedListener ): this; removeListener, EventArgsObject>( eventFilter: TypedEventFilter, listener: TypedListener ): this; removeAllListeners, EventArgsObject>( eventFilter: TypedEventFilter ): this; listeners(eventName?: string): Array; off(eventName: string, listener: Listener): this; on(eventName: string, listener: Listener): this; once(eventName: string, listener: Listener): this; removeListener(eventName: string, listener: Listener): this; removeAllListeners(eventName?: string): this; queryFilter, EventArgsObject>( event: TypedEventFilter, fromBlockOrBlockhash?: string | number | undefined, toBlock?: string | number | undefined ): Promise>>; interface: FaultDisputeGameInterface; functions: { absolutePrestate( overrides?: CallOverrides ): Promise<[string] & { absolutePrestate_: string }>; addLocalData( _ident: BigNumberish, _execLeafIdx: BigNumberish, _partOffset: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; attack( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; challengeRootL2Block( _outputRootProof: { batchIndex: BigNumberish; batchRoot: BytesLike; batchSize: BigNumberish; prevTotalElements: BigNumberish; extraData: BytesLike; }, _headerRLP: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; claimCredit( _recipient: string, overrides?: Overrides & { from?: string | Promise } ): Promise; claimData( arg0: BigNumberish, overrides?: CallOverrides ): Promise< [number, string, string, BigNumber, string, BigNumber, BigNumber] & { parentIndex: number; counteredBy: string; claimant: string; bond: BigNumber; claim: string; position: BigNumber; clock: BigNumber; } >; claimDataLen( overrides?: CallOverrides ): Promise<[BigNumber] & { len_: BigNumber }>; claims(arg0: BytesLike, overrides?: CallOverrides): Promise<[boolean]>; clockExtension( overrides?: CallOverrides ): Promise<[BigNumber] & { clockExtension_: BigNumber }>; createdAt(overrides?: CallOverrides): Promise<[BigNumber]>; credit(arg0: string, overrides?: CallOverrides): Promise<[BigNumber]>; defend( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; extraData( overrides?: CallOverrides ): Promise<[string] & { extraData_: string }>; gameCreator( overrides?: CallOverrides ): Promise<[string] & { creator_: string }>; gameData( overrides?: CallOverrides ): Promise< [number, string, string] & { gameType_: number; rootClaim_: string; extraData_: string; } >; gameType( overrides?: CallOverrides ): Promise<[number] & { gameType_: number }>; getChallengerDuration( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise<[BigNumber] & { duration_: BigNumber }>; getNumToResolve( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise<[BigNumber] & { numRemainingChildren_: BigNumber }>; getRequiredBond( _position: BigNumberish, overrides?: CallOverrides ): Promise<[BigNumber] & { requiredBond_: BigNumber }>; initialize( overrides?: PayableOverrides & { from?: string | Promise } ): Promise; l1Head(overrides?: CallOverrides): Promise<[string] & { l1Head_: string }>; l2BlockNumber( overrides?: CallOverrides ): Promise<[BigNumber] & { l2BlockNumber_: BigNumber }>; l2BlockNumberChallenged(overrides?: CallOverrides): Promise<[boolean]>; l2BlockNumberChallenger(overrides?: CallOverrides): Promise<[string]>; l2ChainId( overrides?: CallOverrides ): Promise<[BigNumber] & { l2ChainId_: BigNumber }>; maxClockDuration( overrides?: CallOverrides ): Promise<[BigNumber] & { maxClockDuration_: BigNumber }>; maxGameDepth( overrides?: CallOverrides ): Promise<[BigNumber] & { maxGameDepth_: BigNumber }>; move( _disputed: BytesLike, _challengeIndex: BigNumberish, _claim: BytesLike, _isAttack: boolean, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; resolutionCheckpoints( arg0: BigNumberish, overrides?: CallOverrides ): Promise< [boolean, number, BigNumber, string] & { initialCheckpointComplete: boolean; subgameIndex: number; leftmostPosition: BigNumber; counteredBy: string; } >; resolve( overrides?: Overrides & { from?: string | Promise } ): Promise; resolveClaim( _claimIndex: BigNumberish, _numToResolve: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; resolvedAt(overrides?: CallOverrides): Promise<[BigNumber]>; resolvedSubgames( arg0: BigNumberish, overrides?: CallOverrides ): Promise<[boolean]>; rootClaim( overrides?: CallOverrides ): Promise<[string] & { rootClaim_: string }>; scc(overrides?: CallOverrides): Promise<[string] & { scc_: string }>; splitDepth( overrides?: CallOverrides ): Promise<[BigNumber] & { splitDepth_: BigNumber }>; startingBlockNumber( overrides?: CallOverrides ): Promise<[BigNumber] & { startingBlockNumber_: BigNumber }>; startingOutputRoot( overrides?: CallOverrides ): Promise< [string, BigNumber] & { root: string; l2BlockNumber: BigNumber } >; startingRootHash( overrides?: CallOverrides ): Promise<[string] & { startingRootHash_: string }>; status(overrides?: CallOverrides): Promise<[number]>; step( _claimIndex: BigNumberish, _isAttack: boolean, _stateData: BytesLike, _proof: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; subgames( arg0: BigNumberish, arg1: BigNumberish, overrides?: CallOverrides ): Promise<[BigNumber]>; version(overrides?: CallOverrides): Promise<[string]>; vm(overrides?: CallOverrides): Promise<[string] & { vm_: string }>; weth(overrides?: CallOverrides): Promise<[string] & { weth_: string }>; }; absolutePrestate(overrides?: CallOverrides): Promise; addLocalData( _ident: BigNumberish, _execLeafIdx: BigNumberish, _partOffset: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; attack( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; challengeRootL2Block( _outputRootProof: { batchIndex: BigNumberish; batchRoot: BytesLike; batchSize: BigNumberish; prevTotalElements: BigNumberish; extraData: BytesLike; }, _headerRLP: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; claimCredit( _recipient: string, overrides?: Overrides & { from?: string | Promise } ): Promise; claimData( arg0: BigNumberish, overrides?: CallOverrides ): Promise< [number, string, string, BigNumber, string, BigNumber, BigNumber] & { parentIndex: number; counteredBy: string; claimant: string; bond: BigNumber; claim: string; position: BigNumber; clock: BigNumber; } >; claimDataLen(overrides?: CallOverrides): Promise; claims(arg0: BytesLike, overrides?: CallOverrides): Promise; clockExtension(overrides?: CallOverrides): Promise; createdAt(overrides?: CallOverrides): Promise; credit(arg0: string, overrides?: CallOverrides): Promise; defend( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; extraData(overrides?: CallOverrides): Promise; gameCreator(overrides?: CallOverrides): Promise; gameData( overrides?: CallOverrides ): Promise< [number, string, string] & { gameType_: number; rootClaim_: string; extraData_: string; } >; gameType(overrides?: CallOverrides): Promise; getChallengerDuration( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; getNumToResolve( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; getRequiredBond( _position: BigNumberish, overrides?: CallOverrides ): Promise; initialize( overrides?: PayableOverrides & { from?: string | Promise } ): Promise; l1Head(overrides?: CallOverrides): Promise; l2BlockNumber(overrides?: CallOverrides): Promise; l2BlockNumberChallenged(overrides?: CallOverrides): Promise; l2BlockNumberChallenger(overrides?: CallOverrides): Promise; l2ChainId(overrides?: CallOverrides): Promise; maxClockDuration(overrides?: CallOverrides): Promise; maxGameDepth(overrides?: CallOverrides): Promise; move( _disputed: BytesLike, _challengeIndex: BigNumberish, _claim: BytesLike, _isAttack: boolean, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; resolutionCheckpoints( arg0: BigNumberish, overrides?: CallOverrides ): Promise< [boolean, number, BigNumber, string] & { initialCheckpointComplete: boolean; subgameIndex: number; leftmostPosition: BigNumber; counteredBy: string; } >; resolve( overrides?: Overrides & { from?: string | Promise } ): Promise; resolveClaim( _claimIndex: BigNumberish, _numToResolve: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; resolvedAt(overrides?: CallOverrides): Promise; resolvedSubgames( arg0: BigNumberish, overrides?: CallOverrides ): Promise; rootClaim(overrides?: CallOverrides): Promise; scc(overrides?: CallOverrides): Promise; splitDepth(overrides?: CallOverrides): Promise; startingBlockNumber(overrides?: CallOverrides): Promise; startingOutputRoot( overrides?: CallOverrides ): Promise<[string, BigNumber] & { root: string; l2BlockNumber: BigNumber }>; startingRootHash(overrides?: CallOverrides): Promise; status(overrides?: CallOverrides): Promise; step( _claimIndex: BigNumberish, _isAttack: boolean, _stateData: BytesLike, _proof: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; subgames( arg0: BigNumberish, arg1: BigNumberish, overrides?: CallOverrides ): Promise; version(overrides?: CallOverrides): Promise; vm(overrides?: CallOverrides): Promise; weth(overrides?: CallOverrides): Promise; callStatic: { absolutePrestate(overrides?: CallOverrides): Promise; addLocalData( _ident: BigNumberish, _execLeafIdx: BigNumberish, _partOffset: BigNumberish, overrides?: CallOverrides ): Promise; attack( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: CallOverrides ): Promise; challengeRootL2Block( _outputRootProof: { batchIndex: BigNumberish; batchRoot: BytesLike; batchSize: BigNumberish; prevTotalElements: BigNumberish; extraData: BytesLike; }, _headerRLP: BytesLike, overrides?: CallOverrides ): Promise; claimCredit(_recipient: string, overrides?: CallOverrides): Promise; claimData( arg0: BigNumberish, overrides?: CallOverrides ): Promise< [number, string, string, BigNumber, string, BigNumber, BigNumber] & { parentIndex: number; counteredBy: string; claimant: string; bond: BigNumber; claim: string; position: BigNumber; clock: BigNumber; } >; claimDataLen(overrides?: CallOverrides): Promise; claims(arg0: BytesLike, overrides?: CallOverrides): Promise; clockExtension(overrides?: CallOverrides): Promise; createdAt(overrides?: CallOverrides): Promise; credit(arg0: string, overrides?: CallOverrides): Promise; defend( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: CallOverrides ): Promise; extraData(overrides?: CallOverrides): Promise; gameCreator(overrides?: CallOverrides): Promise; gameData( overrides?: CallOverrides ): Promise< [number, string, string] & { gameType_: number; rootClaim_: string; extraData_: string; } >; gameType(overrides?: CallOverrides): Promise; getChallengerDuration( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; getNumToResolve( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; getRequiredBond( _position: BigNumberish, overrides?: CallOverrides ): Promise; initialize(overrides?: CallOverrides): Promise; l1Head(overrides?: CallOverrides): Promise; l2BlockNumber(overrides?: CallOverrides): Promise; l2BlockNumberChallenged(overrides?: CallOverrides): Promise; l2BlockNumberChallenger(overrides?: CallOverrides): Promise; l2ChainId(overrides?: CallOverrides): Promise; maxClockDuration(overrides?: CallOverrides): Promise; maxGameDepth(overrides?: CallOverrides): Promise; move( _disputed: BytesLike, _challengeIndex: BigNumberish, _claim: BytesLike, _isAttack: boolean, overrides?: CallOverrides ): Promise; resolutionCheckpoints( arg0: BigNumberish, overrides?: CallOverrides ): Promise< [boolean, number, BigNumber, string] & { initialCheckpointComplete: boolean; subgameIndex: number; leftmostPosition: BigNumber; counteredBy: string; } >; resolve(overrides?: CallOverrides): Promise; resolveClaim( _claimIndex: BigNumberish, _numToResolve: BigNumberish, overrides?: CallOverrides ): Promise; resolvedAt(overrides?: CallOverrides): Promise; resolvedSubgames( arg0: BigNumberish, overrides?: CallOverrides ): Promise; rootClaim(overrides?: CallOverrides): Promise; scc(overrides?: CallOverrides): Promise; splitDepth(overrides?: CallOverrides): Promise; startingBlockNumber(overrides?: CallOverrides): Promise; startingOutputRoot( overrides?: CallOverrides ): Promise< [string, BigNumber] & { root: string; l2BlockNumber: BigNumber } >; startingRootHash(overrides?: CallOverrides): Promise; status(overrides?: CallOverrides): Promise; step( _claimIndex: BigNumberish, _isAttack: boolean, _stateData: BytesLike, _proof: BytesLike, overrides?: CallOverrides ): Promise; subgames( arg0: BigNumberish, arg1: BigNumberish, overrides?: CallOverrides ): Promise; version(overrides?: CallOverrides): Promise; vm(overrides?: CallOverrides): Promise; weth(overrides?: CallOverrides): Promise; }; filters: { "Move(uint256,bytes32,address)"( parentIndex?: BigNumberish | null, claim?: BytesLike | null, claimant?: string | null ): TypedEventFilter< [BigNumber, string, string], { parentIndex: BigNumber; claim: string; claimant: string } >; Move( parentIndex?: BigNumberish | null, claim?: BytesLike | null, claimant?: string | null ): TypedEventFilter< [BigNumber, string, string], { parentIndex: BigNumber; claim: string; claimant: string } >; "Resolved(uint8)"( status?: BigNumberish | null ): TypedEventFilter<[number], { status: number }>; Resolved( status?: BigNumberish | null ): TypedEventFilter<[number], { status: number }>; "SlashingFailed(address,bytes)"( intendedRecipient?: string | null, reason?: null ): TypedEventFilter< [string, string], { intendedRecipient: string; reason: string } >; SlashingFailed( intendedRecipient?: string | null, reason?: null ): TypedEventFilter< [string, string], { intendedRecipient: string; reason: string } >; }; estimateGas: { absolutePrestate(overrides?: CallOverrides): Promise; addLocalData( _ident: BigNumberish, _execLeafIdx: BigNumberish, _partOffset: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; attack( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; challengeRootL2Block( _outputRootProof: { batchIndex: BigNumberish; batchRoot: BytesLike; batchSize: BigNumberish; prevTotalElements: BigNumberish; extraData: BytesLike; }, _headerRLP: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; claimCredit( _recipient: string, overrides?: Overrides & { from?: string | Promise } ): Promise; claimData( arg0: BigNumberish, overrides?: CallOverrides ): Promise; claimDataLen(overrides?: CallOverrides): Promise; claims(arg0: BytesLike, overrides?: CallOverrides): Promise; clockExtension(overrides?: CallOverrides): Promise; createdAt(overrides?: CallOverrides): Promise; credit(arg0: string, overrides?: CallOverrides): Promise; defend( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; extraData(overrides?: CallOverrides): Promise; gameCreator(overrides?: CallOverrides): Promise; gameData(overrides?: CallOverrides): Promise; gameType(overrides?: CallOverrides): Promise; getChallengerDuration( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; getNumToResolve( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; getRequiredBond( _position: BigNumberish, overrides?: CallOverrides ): Promise; initialize( overrides?: PayableOverrides & { from?: string | Promise } ): Promise; l1Head(overrides?: CallOverrides): Promise; l2BlockNumber(overrides?: CallOverrides): Promise; l2BlockNumberChallenged(overrides?: CallOverrides): Promise; l2BlockNumberChallenger(overrides?: CallOverrides): Promise; l2ChainId(overrides?: CallOverrides): Promise; maxClockDuration(overrides?: CallOverrides): Promise; maxGameDepth(overrides?: CallOverrides): Promise; move( _disputed: BytesLike, _challengeIndex: BigNumberish, _claim: BytesLike, _isAttack: boolean, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; resolutionCheckpoints( arg0: BigNumberish, overrides?: CallOverrides ): Promise; resolve( overrides?: Overrides & { from?: string | Promise } ): Promise; resolveClaim( _claimIndex: BigNumberish, _numToResolve: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; resolvedAt(overrides?: CallOverrides): Promise; resolvedSubgames( arg0: BigNumberish, overrides?: CallOverrides ): Promise; rootClaim(overrides?: CallOverrides): Promise; scc(overrides?: CallOverrides): Promise; splitDepth(overrides?: CallOverrides): Promise; startingBlockNumber(overrides?: CallOverrides): Promise; startingOutputRoot(overrides?: CallOverrides): Promise; startingRootHash(overrides?: CallOverrides): Promise; status(overrides?: CallOverrides): Promise; step( _claimIndex: BigNumberish, _isAttack: boolean, _stateData: BytesLike, _proof: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; subgames( arg0: BigNumberish, arg1: BigNumberish, overrides?: CallOverrides ): Promise; version(overrides?: CallOverrides): Promise; vm(overrides?: CallOverrides): Promise; weth(overrides?: CallOverrides): Promise; }; populateTransaction: { absolutePrestate(overrides?: CallOverrides): Promise; addLocalData( _ident: BigNumberish, _execLeafIdx: BigNumberish, _partOffset: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; attack( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; challengeRootL2Block( _outputRootProof: { batchIndex: BigNumberish; batchRoot: BytesLike; batchSize: BigNumberish; prevTotalElements: BigNumberish; extraData: BytesLike; }, _headerRLP: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; claimCredit( _recipient: string, overrides?: Overrides & { from?: string | Promise } ): Promise; claimData( arg0: BigNumberish, overrides?: CallOverrides ): Promise; claimDataLen(overrides?: CallOverrides): Promise; claims( arg0: BytesLike, overrides?: CallOverrides ): Promise; clockExtension(overrides?: CallOverrides): Promise; createdAt(overrides?: CallOverrides): Promise; credit( arg0: string, overrides?: CallOverrides ): Promise; defend( _disputed: BytesLike, _parentIndex: BigNumberish, _claim: BytesLike, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; extraData(overrides?: CallOverrides): Promise; gameCreator(overrides?: CallOverrides): Promise; gameData(overrides?: CallOverrides): Promise; gameType(overrides?: CallOverrides): Promise; getChallengerDuration( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; getNumToResolve( _claimIndex: BigNumberish, overrides?: CallOverrides ): Promise; getRequiredBond( _position: BigNumberish, overrides?: CallOverrides ): Promise; initialize( overrides?: PayableOverrides & { from?: string | Promise } ): Promise; l1Head(overrides?: CallOverrides): Promise; l2BlockNumber(overrides?: CallOverrides): Promise; l2BlockNumberChallenged( overrides?: CallOverrides ): Promise; l2BlockNumberChallenger( overrides?: CallOverrides ): Promise; l2ChainId(overrides?: CallOverrides): Promise; maxClockDuration(overrides?: CallOverrides): Promise; maxGameDepth(overrides?: CallOverrides): Promise; move( _disputed: BytesLike, _challengeIndex: BigNumberish, _claim: BytesLike, _isAttack: boolean, overrides?: PayableOverrides & { from?: string | Promise } ): Promise; resolutionCheckpoints( arg0: BigNumberish, overrides?: CallOverrides ): Promise; resolve( overrides?: Overrides & { from?: string | Promise } ): Promise; resolveClaim( _claimIndex: BigNumberish, _numToResolve: BigNumberish, overrides?: Overrides & { from?: string | Promise } ): Promise; resolvedAt(overrides?: CallOverrides): Promise; resolvedSubgames( arg0: BigNumberish, overrides?: CallOverrides ): Promise; rootClaim(overrides?: CallOverrides): Promise; scc(overrides?: CallOverrides): Promise; splitDepth(overrides?: CallOverrides): Promise; startingBlockNumber( overrides?: CallOverrides ): Promise; startingOutputRoot( overrides?: CallOverrides ): Promise; startingRootHash(overrides?: CallOverrides): Promise; status(overrides?: CallOverrides): Promise; step( _claimIndex: BigNumberish, _isAttack: boolean, _stateData: BytesLike, _proof: BytesLike, overrides?: Overrides & { from?: string | Promise } ): Promise; subgames( arg0: BigNumberish, arg1: BigNumberish, overrides?: CallOverrides ): Promise; version(overrides?: CallOverrides): Promise; vm(overrides?: CallOverrides): Promise; weth(overrides?: CallOverrides): Promise; }; }