/** * @classdesc * a Spine 4.x plugin implementation for melonJS * @augments plugin.BasePlugin */ export class SpinePlugin extends plugin.BasePlugin { /** * @param {Application} [app] - the application instance this plugin * belongs to (defaults to the active game instance). Pass it through * `plugin.register(SpinePlugin, "SpinePlugin", app)` when running * multiple applications. */ constructor(app?: Application); assetManager: AssetManager; } import { plugin } from "melonjs"; import AssetManager from "./AssetManager"; //# sourceMappingURL=SpinePlugin.d.ts.map