import { Sprite } from "@pixi/sprite"; import { IPointData } from "@pixi/math"; export interface SliceConfiguration { top?: number; left?: number; bottom?: number; right?: number; vertical?: number; horizontal?: number; } export declare class SpriteSliced extends Sprite { private static _slicedIndices; private static _normalIndices; private static _point; private _isSliced; private _leftWidth; private _rightWidth; private _topHeight; private _bottomHeight; private get minScale(); calculateVertices(): void; protected _calculateBounds(): void; containsPoint(point: IPointData): boolean; setSliced(slices: SliceConfiguration | number): this; get isSliced(): boolean; set isSliced(value: boolean); get leftWidth(): number; set leftWidth(value: number); get rightWidth(): number; set rightWidth(value: number); get topHeight(): number; set topHeight(value: number); get bottomHeight(): number; set bottomHeight(value: number); get width(): number; set width(value: number); get height(): number; set height(value: number); }