/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { ActionType, TimelineType } from "../core"; import { Transform, ColorTransform } from "../geom"; import { BoneData, DragonBonesData, ArmatureData, GeometryData, SlotData, SkinData, MeshDisplayData, AnimationData, TimelineData, ActionData, ConstraintData, PathDisplayData, DisplayData, ImageDisplayData, BoundingBoxData, PolygonBoundingBoxData, TextureAtlasData } from "../model"; import { DataParser } from "./DataParser"; /** * @private */ export declare const enum FrameValueType { Step = 0, Int = 1, Float = 2 } /** * @private */ export declare class ObjectDataParser extends DataParser { protected static _getBoolean(rawData: any, key: string, defaultValue: boolean): boolean; protected static _getNumber(rawData: any, key: string, defaultValue: number): number; protected static _getString(rawData: any, key: string, defaultValue: string): string; protected _rawTextureAtlasIndex: number; protected readonly _rawBones: Array; protected _data: DragonBonesData; protected _armature: ArmatureData; protected _bone: BoneData; protected _geometry: GeometryData; protected _slot: SlotData; protected _skin: SkinData; protected _mesh: MeshDisplayData; protected _animation: AnimationData; protected _timeline: TimelineData; protected _rawTextureAtlases: Array | null; private _frameValueType; private _defaultColorOffset; private _prevClockwise; private _prevRotation; private _frameDefaultValue; private _frameValueScale; private readonly _helpMatrixA; private readonly _helpMatrixB; private readonly _helpTransform; private readonly _helpColorTransform; private readonly _helpPoint; private readonly _helpArray; private readonly _intArray; private readonly _floatArray; private readonly _frameIntArray; private readonly _frameFloatArray; private readonly _frameArray; private readonly _timelineArray; private readonly _colorArray; private readonly _cacheRawMeshes; private readonly _cacheMeshes; private readonly _actionFrames; private readonly _weightSlotPose; private readonly _weightBonePoses; private readonly _cacheBones; private readonly _slotChildActions; private _getCurvePoint; private _samplingEasingCurve; private _parseActionDataInFrame; private _mergeActionFrame; protected _parseArmature(rawData: any, scale: number): ArmatureData; protected _parseBone(rawData: any): BoneData; protected _parseIKConstraint(rawData: any): ConstraintData | null; protected _parsePathConstraint(rawData: any): ConstraintData | null; protected _parseSlot(rawData: any, zOrder: number): SlotData; protected _parseSkin(rawData: any): SkinData; protected _parseDisplay(rawData: any): DisplayData | null; protected _parsePath(rawData: any, display: PathDisplayData): void; protected _parsePivot(rawData: any, display: ImageDisplayData): void; protected _parseMesh(rawData: any, mesh: MeshDisplayData): void; protected _parseBoundingBox(rawData: any): BoundingBoxData | null; protected _parsePolygonBoundingBox(rawData: any): PolygonBoundingBoxData; protected _parseAnimation(rawData: any): AnimationData; protected _parseTimeline(rawData: any, rawFrames: Array | null, framesKey: string, timelineType: TimelineType, frameValueType: FrameValueType, frameValueCount: number, frameParser: (rawData: any, frameStart: number, frameCount: number) => number, timeline?: TimelineData | null): TimelineData | null; protected _parseBoneTimeline(rawData: any): void; protected _parseSlotTimeline(rawData: any): void; protected _parseFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseTweenFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseSingleValueFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseDoubleValueFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseActionFrame(frame: ActionFrame, frameStart: number, frameCount: number): number; protected _parseZOrderFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseBoneAllFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseBoneTranslateFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseBoneRotateFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseBoneScaleFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseSlotDisplayFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseSlotColorFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseSlotDeformFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseIKConstraintFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseActionData(rawData: any, type: ActionType, bone: BoneData | null, slot: SlotData | null): Array; protected _parseDeformFrame(rawData: any, frameStart: number, frameCount: number): number; protected _parseTransform(rawData: any, transform: Transform, scale: number): void; protected _parseColorTransform(rawData: any, color: ColorTransform): void; protected _parseGeometry(rawData: any, geometry: GeometryData): void; protected _parseArray(rawData: any): void; protected _modifyArray(): void; parseDragonBonesData(rawData: any, scale?: number): DragonBonesData | null; parseTextureAtlasData(rawData: any, textureAtlasData: TextureAtlasData, scale?: number): boolean; private static _objectDataParserInstance; /** * - Deprecated, please refer to {@link dragonBones.BaseFactory#parseDragonBonesData()}. * @deprecated * @language en_US */ /** * - 已废弃,请参考 {@link dragonBones.BaseFactory#parseDragonBonesData()}。 * @deprecated * @language zh_CN */ static getInstance(): ObjectDataParser; } /** * @private */ export declare class ActionFrame { frameStart: number; readonly actions: Array; }