/** * The MIT License (MIT) * * Copyright (c) 2012-2018 DragonBones team and other contributors * * Permission is hereby granted, free of charge, to any person obtaining a copy of * this software and associated documentation files (the "Software"), to deal in * the Software without restriction, including without limitation the rights to * use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of * the Software, and to permit persons to whom the Software is furnished to do so, * subject to the following conditions: * * The above copyright notice and this permission notice shall be included in all * copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS * FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR * COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER * IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ import { IEventDispatcher } from "../event"; import { Armature } from "./Armature"; import { Animation } from "../animation"; /** * - The armature proxy interface, the docking engine needs to implement it concretely. * @see dragonBones.Armature * @version DragonBones 5.0 * @language en_US */ /** * - 骨架代理接口,对接的引擎需要对其进行具体实现。 * @see dragonBones.Armature * @version DragonBones 5.0 * @language zh_CN */ export interface IArmatureProxy extends IEventDispatcher { /** * - Dispose the instance and the Armature instance. (The Armature instance will return to the object pool) * @example *
     *     removeChild(armatureDisplay);
     *     armatureDisplay.dispose();
     * 
* @version DragonBones 4.5 * @language en_US */ /** * - 释放该实例和骨架。 (骨架会回收到对象池) * @example *
     *     removeChild(armatureDisplay);
     *     armatureDisplay.dispose();
     * 
* @version DragonBones 4.5 * @language zh_CN */ dispose(disposeProxy: boolean): void; /** * - The armature. * @version DragonBones 4.5 * @language en_US */ /** * - 骨架。 * @version DragonBones 4.5 * @language zh_CN */ readonly armature: Armature; /** * - The animation player. * @version DragonBones 3.0 * @language en_US */ /** * - 动画播放器。 * @version DragonBones 3.0 * @language zh_CN */ readonly animation: Animation; }