import * as fx from 'glfx-es6'; import { renderWebGLImage } from '../canvas'; export type DotScreenOptions = { angle: number; scale: number; center: [number, number] } export function dotScreen( image: HTMLImageElement | HTMLCanvasElement, canvas: HTMLCanvasElement, options: DotScreenOptions ) { const fxcanvas = fx.canvas(); const texture = fxcanvas.texture(image); fxcanvas.draw(texture).dotScreen( options.center[0], options.center[1], options.angle, options.scale ).update(); renderWebGLImage(fxcanvas, canvas); return; } export default dotScreen;