export interface IWorldOptions { world: string; scenario: string; playerModel: string; playerTexture: string; enemyModel: string; enemyTexture: string; itemModel: string; itemTexture: string; rocketTexture: string; } export interface IWorldParams { Pointer_Lock?: boolean; Mouse_Sensitivity?: number; Time_Scale?: number; Shadows?: boolean; FXAA?: boolean; Debug_Physics?: boolean; Debug_FPS?: boolean; Sun_Elevation?: number; Sun_Rotation?: number; }