import { RuleDefinition} from "../ruleTypes"; export const multiplemasterminds: RuleDefinition = [ [ "When some powerful Villains escape, they ascend to become new Masterminds, so there are multiple Masterminds in the game! Schemes can do this too. Players must defeat all the Masterminds to win. When a Master Strike occurs, each Mastermind does its Master Strike ability. The player whose turn it is picks the order" ], { points: [ [ "Ascended Masterminds keep their other abilities, like Fateful Resurrection and Circle of Kung-Fu." ] ] } ];