import { KeywordDefinition } from "../ruleTypes"; export const thronesfavor: KeywordDefinition = [ { points: [ [ "Some Heroes say “You gain the Throne's Favor.“ When this happens, take a nearby object to represent the Throne's Favor, like a coin, key, miniature, or pawn. There is only ever one Throne's Favor in the game. If another player or Mastermind already has the Throne's Favor, and you gain it, then you take it from them." ], [ "If an ability tells you to gain the Throne's Favor, you must take it. You cannot leave it where it is." ], [ "Some Heroes say things like “You may spend the Throne's Favor to draw two cards.“ This means ", { bold: "if you have the Throne's Favor, you may give it up to use the listed ability" }, ". You set aside the Throne's Favor object, and no one has the Throne's Favor until someone gains it again." ], [ "You can only spend the Throne's Favor at the moment the card you're playing tells you to do so. You can't wait and spend it later in the turn. " ], [ "The Throne's Favor is not a card. It never goes into decks or discard piles. Instead, when it comes up, just use whatever cool object is easily at hand. There's no need to store a special Throne's Favor object with the game." ], [ "Cards can also cause the Mastermind to gain the Throne's Favor and/or benefit from having it. When the Mastermind gains the Throne's Favor, they take it away from any player that may already have it. Likewise, a card ability that causes a player to gain the Throne's Favor will take it away from the Mastermind and give it to the player." ] ] } ];