import { KeywordDefinition } from "../ruleTypes"; export const humanshield: KeywordDefinition = [ [ "This keyword represents enemies hiding behind innocent people to prevent Heroes’ attacks." ], { points: [ [ "“", { bold: "“Ambush" }, ": This Villain captures 2 Human Shields” means ", { bold: " the Villain captures the top 2 cards of the Bystander Stack face-down. You can’t fight a Villain while it has any Human Shields" }, ". During your turn, any number of times, you can pay ", { icon: 1 }, " equal to that Villain’s ", { icon: 1 }, " value to rescue one of its Human Shields at random and put it in your Victory Pile. (The ", { bold: "*" }, " on their ", { icon: 1 }, " is a reminder.)" ], [ "A Villain can have face-up Bystanders and face-down Human Shields at the same time. You’ll need to pay to rescue the face-down Human Shields. Then you can fight the Villain, which will rescue the face-up Bystanders automatically." ], [ "Human Shields still count as Bystanders. Villains escaping with Human Shields still make players discard as normal.", ] ] } ];