# Concepts - deriving a distinctive direction for brand-new work

For a genuinely new surface or a new visual world (brand.md Path B routes here for
whole pages/sites). The enemy is the RUT: every product category has the page it
always ships, and an unguided pass lands in it. This discipline exists to keep
successive attempts from converging on the category default.

## 1. Ground it

Name in writing: the product's unique mechanism in one sentence; the audience's real
scene; the product's cultural home; what this first surface must prove. Then name
the RUT explicitly - the page this category always ships and its predictable
opposite - and keep both off the candidate list.

## 2. Derive candidates from the audience's world

List 5-7 concrete visual systems, artifacts, places, or rituals the audience knows
by heart, each with one line on why it resonates and how it can carry the product's
mechanism. The audience's world includes its SCREEN traditions, not just objects:
the notation, publications, identity programs, data graphics, and interfaces it
reads daily. Ask: what would this product look like as a physical object? What did
its world look like before the web?

Discipline checks:

- Near-duplicates count once.
- When more than three candidates share one material family, the derivation stopped
  at the subject's most obvious artifact - dig until the list spans at least three
  families.
- A brief that paints its own picture (a name, a metaphor) gets AT MOST one
  candidate for its literal reading; derive the rest from elsewhere.

## 3. Commit and present

Turn the strongest 2-3 into complete directions: each joins a reusable visual world
to a concrete first-surface experience. Build each as ONE fully-committed frame -
same content, different world; a hedged direction cannot be judged. Present with:
its thesis, first viewport, signature interaction, and one honest risk each.

Alongside them (not among the derived candidates - the rut exclusion in step 1
applies to derivation, not to this), include the CATEGORY STANDARD as a quiet
standing option, played straight: familiar and effective is a legitimate destination,
and the human deciding that trade is the point. Present it honestly, never let it
soften the committed directions, and when the human picks it, execute it at full
craft without smuggled quirk.

## 4. Every candidate must already be viable

True claims only (prices, customers, capabilities come from supplied facts -
illustrative material is labeled synthetic); a real palette and component family;
workable at full-surface scale. A candidate that fails on truth is replaced before
presenting, never rescued by enthusiasm. Refusing a bold direction because its demo
data does not exist yet is timidity wearing honesty's clothes - author the
illustrative material and label it.

## The voice rule

Loud or restrained - never neutral. Restraint is a committed direction with a point
of view; neutrality is the absence of one, and it is what unguided generation
produces by default. If the chosen direction cannot be described in three specific
adjectives, it is neutral.

## Modes bind the winner

Persuade: the offer and action legible in the first viewport, however committed the
form. Operate: expression never obscures task, state, or familiar affordance.
Read: comprehension and wayfinding stay intact. Experience: the work leads, the
interface recedes.
