import type GLEnv from "./GLEnv"; import type Primitive from "./Primitive"; import EntityMaterial from "./EntityMaterial"; import RenderStage from "./RenderStage"; /** * @summary 多角形分専用マテリアル * @memberof mapray * @extends mapray.EntityMaterial * @private */ declare class PolygonMaterial extends EntityMaterial { constructor(glenv: GLEnv, option?: PolygonMaterial.Option); isTranslucent(stage: RenderStage, primitive: Primitive): boolean; setParameters(stage: RenderStage, primitive: Primitive): void; } declare namespace PolygonMaterial { interface Option { ridMaterial?: boolean; } } export default PolygonMaterial; //# sourceMappingURL=PolygonMaterial.d.ts.map