import type { CoordinatesArray } from "./geometryVector"; import type { TopologyVector } from "./topologyVector"; export declare abstract class GpuVector implements Iterable { private readonly _triangleOffsets; private readonly _indexBuffer; private readonly _vertexBuffer; private readonly _topologyVector?; protected constructor(_triangleOffsets: Uint32Array, _indexBuffer: Uint32Array, _vertexBuffer: Int32Array | Uint32Array, _topologyVector?: TopologyVector); abstract geometryType(index: number): number; abstract get numGeometries(): number; abstract containsSingleGeometryType(): boolean; get triangleOffsets(): Uint32Array; get indexBuffer(): Uint32Array; get vertexBuffer(): Int32Array | Uint32Array; get topologyVector(): TopologyVector | undefined; /** * Returns geometries as coordinate arrays by extracting polygon outlines from topology. * The vertexBuffer contains the outline vertices, separate from the tessellated triangles. */ getGeometries(): CoordinatesArray[]; [Symbol.iterator](): Iterator; }