/** Animation ids accepted by humanoid retarget. Source: Lux3D OpenAPI. */ export declare const HUMANOID_ANIMATION_IDS: readonly ["A_TPose", "Dance_Loop", "Idle_Rail_Call", "Idle_TalkingPhone_Loop", "Idle_Talking_Loop", "Yes", "Crouch_Idle_Loop", "Idle_FoldArms_Loop", "Idle_Lantern_Loop", "Idle_Loop", "Idle_No_Loop", "Idle_Rail_Loop", "Idle_Torch_Loop", "ClimbUp_1m", "Crouch_Fwd_Loop", "Jog_Fwd_Loop", "Sprint_Loop", "Swim_Fwd_Loop", "Swim_Idle_Loop", "Walk_Formal_Loop", "Walk_Loop", "Jump_Land", "Jump_Loop", "Jump_Start", "NinjaJump_Idle_Loop", "NinjaJump_Land", "NinjaJump_Start", "Roll", "Slide_Exit", "Slide_Loop", "Slide_Start", "Sword_Attack", "Sword_Block", "Sword_Dash", "Sword_Heavy_Combo", "Sword_Idle", "Sword_Regular_A", "Sword_Regular_A_Rec", "Sword_Regular_B", "Sword_Regular_B_Rec", "Sword_Regular_C", "Sword_Regular_Combo", "Idle_Shield_Break", "Idle_Shield_Loop", "Shield_Dash", "Shield_OneShot", "Melee_Hook", "Melee_Hook_Rec", "Punch_Cross", "Punch_Jab", "Pistol_Aim_Down", "Pistol_Aim_Neutral", "Pistol_Aim_Up", "Pistol_Idle_Loop", "Pistol_Reload", "Pistol_Shoot", "Spell_Simple_Enter", "Spell_Simple_Exit", "Spell_Simple_Idle_Loop", "Spell_Simple_Shoot", "Chest_Open", "Consume", "Driving_Loop", "Farm_Harvest", "Farm_PlantSeed", "Farm_Watering", "Fixing_Kneeling", "Interact", "OverhandThrow", "PickUp_Table", "Push_Loop", "TreeChopping_Loop", "Walk_Carry_Loop", "LayToIdle", "Sitting_Enter", "Sitting_Exit", "Sitting_Idle_Loop", "Sitting_Talking_Loop", "Death01", "Hit_Chest", "Hit_Head", "Hit_Knockback", "Zombie_Idle_Loop", "Zombie_Scratch", "Zombie_Walk_Fwd_Loop"]; export type HumanoidAnimationId = (typeof HUMANOID_ANIMATION_IDS)[number]; export declare const HUMANOID_ANIMATION_ID_SET: ReadonlySet; //# sourceMappingURL=humanoid-animations.d.ts.map