export declare class NukkitWorldManager { multiworldPlugin: any; server: any; constructor(); getWorldPath(worldName: string): string; getMVWorld(worldName: string): any; cloneWorld(worldName: string, templateWorldName: string): Promise; importAdventureWorld(worldName: string): Promise; importWorld(worldName: string): Promise; unloadWorld(worldName: string): void; destroyWorld(worldName: string): Promise; }