import type { ShaderLayout } from '@luma.gl/core'; /** * Extract metadata describing binding information for a program's shaders * Note: `linkProgram()` needs to have been called * (although linking does not need to have been successful). */ export declare function getShaderLayoutFromGLSL(gl: WebGL2RenderingContext, program: WebGLProgram): ShaderLayout; //# sourceMappingURL=get-shader-layout-from-glsl.d.ts.map