import { NumberArray3 } from '@math.gl/types'; import { ShaderModule } from "../../../lib/shader-module/shader-module.js"; export type PhongMaterialProps = { unlit?: boolean; ambient?: number; diffuse?: number; /** Specularity exponent */ shininess?: number; specularColor?: NumberArray3; }; /** In Phong shading, the normal vector is linearly interpolated across the surface of the polygon from the polygon's vertex normals. */ export declare const phongMaterial: ShaderModule; //# sourceMappingURL=phong-material.d.ts.map